{"branchKey":"open_beta","version":{"id":60,"branch_key":"open_beta","git_ref":"release/brainstorm","activated_at":"2026-10-20T20:23:54.000Z","object_counts_json":"{\"files\":84218,\"messages\":361737,\"attributes\":92397,\"powerSets\":7630,\"powers\":26766,\"villainDefs\":9055,\"boostSetMembers\":2078,\"powerSetTypes\":13247,\"badges\":2463,\"salvage\":361,\"recipes\":28838,\"concepts\":496,\"proficiencies\":25,\"souvenirClues\":501,\"contactDefs\":1072,\"contactProgressDefs\":1072,\"storyArcDefs\":457,\"contactTasks\":585,\"warnings\":0}","objectCounts":{"files":84218,"messages":361737,"attributes":92397,"powerSets":7630,"powers":26766,"villainDefs":9055,"boostSetMembers":2078,"powerSetTypes":13247,"badges":2463,"salvage":361,"recipes":28838,"concepts":496,"proficiencies":25,"souvenirClues":501,"contactDefs":1072,"contactProgressDefs":1072,"storyArcDefs":457,"contactTasks":585,"warnings":0}},"power":{"id":749328,"version_id":60,"branch_key":"open_beta","category_internal":"Mastermind_Buff","set_internal":"Shock_Therapy","power_internal":"Defibrillate","full_name":"Mastermind_Buff.Shock_Therapy.Defibrillate","full_name_sha":"d36a4338b425e550ed74956b6ec4a8551f497bafc70763125ad662e7428a0225","display_token":"P2439270849","display_name":"Defibrillate","display_short_help_token":"P3902182182","display_short_help":"Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery","display_help_token":"P2377612901","display_help":"Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed.","icon_name":"ShockTherapy_Defibrillate.tga","power_type":"kClick","target":"kDeadOrAliveAny","effect_area":"kCharacter","accuracy":"1.000000","endurance_cost":"10.400000","recharge_time":"120.000000","activate_period":null,"radius":null,"arc":null,"range_value":"7.000000","show_in_manage":null,"hidden_from_manage":null,"modes_required_json":[],"modes_disallowed_json":["kDisable_All"],"boosts_allowed_json":["kAccuracy_Boost","kRecharge_Boost","kEnduranceDiscount_Boost","kRecovery_Boost","kSleep_Boost"],"strengths_allowed_json":[],"strengths_disallowed_json":[],"effects_json":[{"type":null,"attribMod":"kExecutePower","aspect":"kStr","scale":null,"duration":null,"period":null,"delay":null,"chance":null,"radiusInner":null,"radiusOuter":null,"tickChance":null,"cancelOnMiss":null,"delayedHit":null,"requires":null,"rawFields":{"Attrib":"kExecutePower","Aspect":"kStr","Target":"kTarget","Table":"\"Melee_Ones\"","StackType":"kStack","Flags":"CopyBoosts","Params":{"Power":{"Power":"Redirects.Shock_Therapy.Defibrillate_Revive"}}}},{"type":null,"attribMod":"kExecutePower","aspect":"kStr","scale":null,"duration":null,"period":null,"delay":null,"chance":null,"radiusInner":null,"radiusOuter":null,"tickChance":null,"cancelOnMiss":null,"delayedHit":null,"requires":null,"rawFields":{"Attrib":"kExecutePower","Aspect":"kStr","Target":"kTarget","Table":"\"Melee_Ones\"","StackType":"kStack","Flags":"CopyBoosts","Params":{"Power":{"Power":"Redirects.Shock_Therapy.Defibrillate_Debuff"}}}},{"type":null,"attribMod":"kExecutePower","aspect":"kStr","scale":null,"duration":null,"period":null,"delay":null,"chance":null,"radiusInner":null,"radiusOuter":null,"tickChance":null,"cancelOnMiss":null,"delayedHit":null,"requires":null,"rawFields":{"Attrib":"kExecutePower","Aspect":"kStr","Target":"kSelf","Table":"\"Melee_Ones\"","StackType":"kStack","Flags":"CopyBoosts","Params":{"Power":{"Power":"Redirects.Shock_Therapy.Consume_Static"}}}}],"redirects_json":[],"activation_effects_json":[],"messages_json":{"DisplayTargetShortHelp":"\"P345555159\"","DisplayTargetHelp":"\"P478643514\""},"visual_fx_json":{"visualFx":"menu\\Powers\\AnimFX\\PlayerPowers\\MastermindBuff_ShockTherapy_Defibrillate.PFX","sourcePath":"menu/Powers/AnimFX/PlayerPowers/MastermindBuff_ShockTherapy_Defibrillate.PFX","attackFrames":99,"framesBeforeHit":50,"initialAttackFrames":null,"initialFramesBeforeHit":null,"animationTime":3.3,"animationTimeBeforeEffect":1.667,"initialAnimationTime":null,"initialAnimationTimeBeforeEffect":null,"rawFields":{"ModeBits":"ANIM_COMBAT","AttackBits":"ANIM_COMBAT, ANIM_JUMPNSMASH","FramesBeforeHit":"50","AttackFrames":"99","HideOriginal":"True","PrimaryTint":"255 0 0","SecondaryTint":"255 48 32","AttackFX":"\"CustomizeablePowers\\ShockTherapy\\Defibrillate_Attack.fx\""},"castTime":3.3,"castArcanaTime":3.432},"raw_fields_json":{"Name":"\"Defibrillate\"","DisplayName":"\"P2439270849\"","ModesDisallowed":"kDisable_All","Type":"kClick","Accuracy":"1","AttackTypes":"kMelee_Attack","EntsAffected":"kDeadOrAliveAny","EntsAutoHit":"kDeadOrAliveAny","Target":"kDeadOrAliveAny","Range":"7","EnduranceCost":"10.4","TimeToActivate":"3.3","RechargeTime":"120","EffectArea":"kCharacter","BoostsAllowed":"kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kRecovery_Boost, kSleep_Boost","TargetRequires":"target.isFriend? enttype target> player eq && kHitPoints target> 0 == && target.isFriend? ! kHitPoints target> 0 > && ||","VisualFX":"\"menu\\Powers\\AnimFX\\PlayerPowers\\MastermindBuff_ShockTherapy_Defibrillate.PFX\"","include":"menu\\Powers\\AnimFX\\PlayerPowers\\MastermindBuff_ShockTherapy_Defibrillate.PFX","DisplayShortHelp":"\"P3902182182\"","DisplayHelp":"\"P2377612901\"","IconName":"\"ShockTherapy_Defibrillate.tga\"","DisplayTargetShortHelp":"\"P345555159\"","DisplayTargetHelp":"\"P478643514\""},"source_path":"Defs/powers/Mastermind_Buff/Shock_Therapy/Defibrillate.powers","enhancement_set_types_json":["EndMod_Powers","Sleep_Powers"],"available_level":23,"resolved_fields":{"Range":"7","TimeToActivate":"3.3","TimeToRoot":0,"RechargeTime":"120","ActivatePeriod":0,"EnduranceCost":"10.4","InterruptTime":0,"CastWhen":"kAliveOnly","EffectArea":"kCharacter","MaxTargetsHit":0,"animationTime":3.3,"animationTimeBeforeEffect":1.6666666666666667,"castArcanaTime":3.432}},"powerSet":{"id":252250,"version_id":60,"branch_key":"open_beta","category_internal":"Mastermind_Buff","set_internal":"Shock_Therapy","full_name":"Mastermind_Buff.Shock_Therapy","full_name_sha":"2daebb934d6897820fbd3463851b989eb58e45e96c31f219438663c16ee7b1bb","display_token":"P4113192382","display_name":"Electrical Affinity","display_short_help_token":"P4113192382","display_short_help":"Electrical Affinity","display_help_token":"P3348900005","display_help":"You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to.","icon_name":"Shock_Therapy_set.ico","powers_json":"[{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Shock\",\"available\":0},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Rejuvenating_Circuit\",\"available\":0},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Discharge\",\"available\":3},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Energizing_Circuit\",\"available\":9},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Faraday_Cage\",\"available\":15},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Empowering_Circuit\",\"available\":19},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Defibrillate\",\"available\":23},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Insulating_Circuit\",\"available\":27},{\"fullName\":\"Mastermind_Buff.Shock_Therapy.Amp_Up\",\"available\":29}]","raw_fields_json":"{\"Name\":\"\\\"Shock_Therapy\\\"\",\"DisplayName\":\"\\\"P4113192382\\\"\",\"DisplayShortHelp\":\"\\\"P4113192382\\\"\",\"DisplayHelp\":\"\\\"P3348900005\\\"\",\"IconName\":\"\\\"Shock_Therapy_set.ico\\\"\",\"Powers\":[\"Mastermind_Buff.Shock_Therapy.Shock\",\"Mastermind_Buff.Shock_Therapy.Rejuvenating_Circuit\",\"Mastermind_Buff.Shock_Therapy.Discharge\",\"Mastermind_Buff.Shock_Therapy.Energizing_Circuit\",\"Mastermind_Buff.Shock_Therapy.Faraday_Cage\",\"Mastermind_Buff.Shock_Therapy.Empowering_Circuit\",\"Mastermind_Buff.Shock_Therapy.Defibrillate\",\"Mastermind_Buff.Shock_Therapy.Insulating_Circuit\",\"Mastermind_Buff.Shock_Therapy.Amp_Up\"],\"Available\":[\"0\",\"0\",\"3\",\"9\",\"15\",\"19\",\"23\",\"27\",\"29\"],\"AIMaxLevel\":[\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\",\"0\"],\"AIMinRankCon\":[\"-9999\",\"-9999\",\"-9999\",\"-9999\",\"-9999\",\"-9999\",\"-9999\",\"-9999\",\"-9999\"],\"AIMaxRankCon\":[\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\"],\"MinDifficulty\":[\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\",\"2\"],\"MaxDifficulty\":[\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\",\"9999\"]}","source_path":"Defs/powers/Mastermind_Buff/Shock_Therapy.powersets"},"modifierTables":{"blaster":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"mastermind":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"arachnos_widow":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"arachnos_soldier":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"defender":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"corruptor":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"controller":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"brute":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"dominator":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"peacebringer":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"scrapper":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"sentinel":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"stalker":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"warshade":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]},"tanker":{"Melee_Ones":[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]}},"createdPowers":[{"full_name":"Redirects.Shock_Therapy.Consume_Static","category_internal":"Redirects","set_internal":"Shock_Therapy","power_internal":"Consume_Static","display_name":"Static","icon_name":"ShockTherapy_Static.tga"},{"full_name":"Redirects.Shock_Therapy.Defibrillate_Debuff","category_internal":"Redirects","set_internal":"Shock_Therapy","power_internal":"Defibrillate_Debuff","display_name":"Defibrillate","icon_name":"ShockTherapy_DefibrillateFoe.tga"},{"full_name":"Redirects.Shock_Therapy.Defibrillate_Revive","category_internal":"Redirects","set_internal":"Shock_Therapy","power_internal":"Defibrillate_Revive","display_name":"Defibrillate","icon_name":"ShockTherapy_Defibrillate.tga"}],"createdEntities":[],"defaultArchetype":"mastermind"}