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After wearing their masks for long enough, Illusionists are trained to manifest their thoughts in the form of phantasms. At first the phantasms are insubstantial and ineffective, but after a training process the Master Illusionist can maintain them for longer periods of time and use them offensively.
Entity Details
- Group Name
- Carnival
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Default_Ranged
- Tags
- HumanSkeleton, Human
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 100%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 35โ55
Powers
- Power NameLevel Available
- Blind
Carnival.Carnival_Illusionist.Blind1 - Flash
Carnival.Carnival_Illusionist.Flash1 - Fly
Carnival.Carnival_Illusionist.Fly1 - Phase Shift
Carnival.Carnival_Illusionist.Phase_Shift1 - Spectral Wounds
Carnival.Carnival_Illusionist.Spectral_Wounds1 - Spatial Anchor
Carnival.Carnival_Illusionist.Weakness1 - Dark Servant
Carnival.Carnival_Illusionist_Boss.Dark_Servant1 - Phantasm
Carnival.Carnival_Illusionist_Boss.Phantasm1 - Phantom Army
Carnival.Carnival_Illusionist_Boss.Phantom_Army1 - Psychic Visage
Carnival.Carnival_Inherent_Defense.Psychic_Visage1 - Resistance
Carnival.Carnival_Inherent_Defense.Resistance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 35โ55 | Master Illusionist | Carnival_Illusionist_Boss_01, Carnival_Illusionist_Boss_02, Carnival_Illusionist_Boss_03 |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"PowerTags": "HumanSkeleton, Human",
"DisplayDescription": "\"P1160187792\"",
"Gender": "Female",
"AIConfig": "\"Default_Ranged\"",
"SpawnLimit": "0",
"VillainGroup": "Carnival",
"Power": [
"\"Carnival\" \"Carnival_Inherent_Defense\" \"*\"",
"\"Carnival\" \"Carnival_Illusionist\" \"*\"",
"\"Carnival\" \"Carnival_Illusionist_Boss\" \"*\""
]
}