OPEN BETA 26,766 powers
The heirs apparent to the Clockwork King's throne, the Princes represent the pinnacle of the mad genius' creations. Although Cannon Princes sometimes seem almost human because of their advanced robotic brains, they're still immune to mental attacks and can deal out massive electrical blasts.
Entity Details
- Group Name
- Clockwork
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Clockwork_Base
- Tags
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 120%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 1โ20
Powers
- Power NameLevel Available
- Ball Lightning
Clockwork.Clockwork_Knight_Duke_Prince_Cannon.Ball_Lightning1 - Lightning Bolt
Clockwork.Clockwork_Knight_Duke_Prince_Cannon.Lightning_Bolt1 - Charged Bolts
Clockwork.Clockwork_Prince_Inherent_Powers.Charged_Bolts1 - Charged Brawl
Clockwork.Clockwork_Prince_Inherent_Powers.Charged_Brawl1 - Pummel
Clockwork.Clockwork_Prince_Inherent_Powers.Pummel1 - Reassemble
Clockwork.Clockwork_Prince_Inherent_Powers.Reassemble1 - Resistance
Clockwork.Clockwork_Prince_Inherent_Powers.Resistance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 1โ20 | Cannon Prince | Diesel_00 |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"DisplayDescription": "\"P3766289191\"",
"Gender": "Male",
"AIConfig": "\"Clockwork_Base\"",
"RewardScale": "1.2",
"SpawnLimit": "0",
"VillainGroup": "Clockwork",
"Power": [
"\"Clockwork\" \"Clockwork_Prince_Inherent_Powers\" \"*\"",
"\"Clockwork\" \"Clockwork_Knight_Duke_Prince_Cannon\" \"*\""
]
}