OPEN BETA 26,766 powers
It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.
Entity Details
- Group Name
- Freakshow
- Class Name
- Lt_sniper
- Rank
- VR_SNIPER
- AI Config
- Default_Ranged
- Tags
- HumanSkeleton, Human, Electronic
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 95%
- Game Exclusion
- CoVOnly
- AV/EB Scaling
- true
- Level Range
- 20โ30
Powers
- Power NameLevel Available
- Charged Bolts
Freakshow.CoV_Freakshow_Juicer_Ranged.Charged_Bolts1 - Zapp
Freakshow.CoV_Freakshow_Juicer_Ranged.Zapp1 - Dull Pain
Freakshow.Freakshow_Inherent_Defense.Dull_Pain1 - Resistance
Freakshow.Freakshow_Inherent_Defense.Resistance1 - Revive
Freakshow.Freakshow_Inherent_Defense.Revive1 - Shock Punch
Freakshow.Freakshow_Juicer_Melee.Shock_Punch1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 20โ30 | Juicer Sniper | Frk_50, Frk_51, Frk_52, Frk_53, Frk_54 |
Raw definition fields
{
"Class": "\"Class_Lt_Sniper\"",
"Rank": "Sniper",
"PowerTags": "HumanSkeleton, Human, Electronic",
"DisplayDescription": "\"P36263716\"",
"Gender": "Male",
"Exclusion": "CoVOnly",
"AIConfig": "\"Default_Ranged\"",
"RewardScale": "0.950",
"VillainGroup": "Freakshow",
"Power": [
"\"Freakshow\" \"Freakshow_Juicer_Melee\" \"*\"",
"\"Freakshow\" \"CoV_Freakshow_Juicer_Ranged\" \"*\"",
"\"Freakshow\" \"Freakshow_Inherent_Defense\" \"*\""
]
}