โ† Entities

Juicer Chief

Freakshow_Juicer_Lt_NoRez
LIVE 26,737 powers

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

Entity Details

Group Name
Freakshow
Class Name
Lt_grunt
Rank
VR_LIEUTENANT
AI Config
Default_Ranged
Tags
HumanSkeleton, Human, Electronic
Commandable
0
Can Zone
false
Use Caster Mods
false
Use Combat Mods
true
Spawn Limit
None
Mission Limit
None
Reward Scale
95%
Game Exclusion
None
AV/EB Scaling
true
Level Range
20โ€“45

Powers

  • Power NameLevel Available
  • Dull PainFreakshow.Freakshow_Inherent_Defense.Dull_Pain1
  • ResistanceFreakshow.Freakshow_Inherent_Defense.Resistance1
  • Shock PunchFreakshow.Freakshow_Juicer_Melee.Shock_Punch1
  • FlyFreakshow.Freakshow_Juicer_Movement.Fly1
  • Fly fxFreakshow.Freakshow_Juicer_Movement.Fly_fx1
  • Ball LightningFreakshow.Freakshow_Juicer_Ranged.Ball_Lightning1
  • Lightning BoltFreakshow.Freakshow_Juicer_Ranged.Lightning_Bolt1

By-Level Attributes

Level RangeDisplay NameCostume / Model
20โ€“45Juicer ChiefFrk_50, Frk_51, Frk_52, Frk_53, Frk_54
Raw definition fields
{
  "Class": "\"Class_Lt_Grunt\"",
  "Rank": "Lieutenant",
  "PowerTags": "HumanSkeleton, Human, Electronic",
  "DisplayDescription": "\"P36263716\"",
  "Gender": "Male",
  "AIConfig": "\"Default_Ranged\"",
  "RewardScale": "0.950",
  "SpawnLimit": "0",
  "VillainGroup": "Freakshow",
  "Power": [
    "\"Freakshow\" \"Freakshow_Juicer_Melee\" \"*\"",
    "\"Freakshow\" \"Freakshow_Juicer_Ranged\" \"*\"",
    "\"Freakshow\" \"Freakshow_Juicer_Movement\" \"*\"",
    "\"Freakshow\" \"Freakshow_Inherent_Defense\" \"Dull_Pain\"",
    "\"Freakshow\" \"Freakshow_Inherent_Defense\" \"Resistance\""
  ]
}