OPEN BETA 26,766 powers
Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.
Entity Details
- Group Name
- NemesisAutomatons
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Default_Ranged
- Tags
- HumanSkeleton
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 170%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 30โ55
Powers
- Power NameLevel Available
- Dispersion Bubble
Nemesis.Nemesis_Fake_Nemesis_Buff.Dispersion_Bubble1 - Personal Force Field
Nemesis.Nemesis_Fake_Nemesis_Buff.Personal_Force_Field1 - Protection Shield
Nemesis.Nemesis_Fake_Nemesis_Buff.Protection_Shield1 - Resistance
Nemesis.Nemesis_Fake_Nemesis_Defense.Resistance1 - Nemesis Staff
Nemesis.Nemesis_Fake_Nemesis_Melee.Nemesis_Staff1 - Nemesis Staff Sweep
Nemesis.Nemesis_Fake_Nemesis_Melee.Nemesis_Staff_Sweep1 - Staff Bolt
Nemesis.Nemesis_Fake_Nemesis_Range.Staff_Bolt1 - Staff Bomb
Nemesis.Nemesis_Fake_Nemesis_Range.Staff_Bomb1 - Loss of Morale
Nemesis.Nemesis_General.Vengeance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 30โ55 | General Automaton | MaleAutomaton_01, MaleAutomaton_02, MaleAutomaton_04, MaleAutomaton_05, MaleAutomaton_06, MaleAutomaton_07, MaleAutomaton_10, MaleAutomaton_11, MaleAutomaton_12, MaleAutomaton_16, MaleAutomaton_17, MaleAutomaton_18, MaleAutomaton_19, MaleAutomaton_20, MaleAutomaton_24, MaleAutomaton_25 |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"PowerTags": "HumanSkeleton",
"DisplayDescription": "\"P2752428002\"",
"Gender": "Neuter",
"AIConfig": "\"Default_Ranged\"",
"SpawnLimit": "0",
"RewardScale": "1.7",
"AdditionalRewards": "PetRecipe_NemesisDrone",
"VillainGroup": "NemesisAutomatons",
"Power": [
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Melee\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Range\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Buff\" \"*\"",
"\"Nemesis\" \"Nemesis_Fake_Nemesis_Defense\" \"*\"",
"\"Nemesis\" \"Nemesis_General\" \"Vengeance\""
]
}