โ† Entities

Support Automaton

NemesisAutomatons_Nemesis_Support
OPEN BETA 26,766 powers

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.

Entity Details

Group Name
NemesisAutomatons
Class Name
Minion_grunt
Rank
VR_MINION
AI Config
Default_Ranged
Tags
HumanSkeleton
Commandable
0
Can Zone
false
Use Caster Mods
false
Use Combat Mods
true
Spawn Limit
None
Mission Limit
None
Reward Scale
100%
Game Exclusion
None
AV/EB Scaling
true
Level Range
30โ€“55

Powers

  • Power NameLevel Available
  • ResistanceNemesis.Nemesis_Soldier_Defense.Resistance1
  • BayonetNemesis.Nemesis_Support_Melee.Bayonet1
  • Storm RifleNemesis.Nemesis_Support_Ranged.Storm_Rifle1

By-Level Attributes

Level RangeDisplay NameCostume / Model
30โ€“55Support AutomatonMaleAutomaton_01, MaleAutomaton_02, MaleAutomaton_04, MaleAutomaton_05, MaleAutomaton_06, MaleAutomaton_07, MaleAutomaton_10, MaleAutomaton_11, MaleAutomaton_12, MaleAutomaton_16, MaleAutomaton_17, MaleAutomaton_18, MaleAutomaton_19, MaleAutomaton_20, MaleAutomaton_24, MaleAutomaton_25
Raw definition fields
{
  "Class": "\"Class_Minion_Grunt\"",
  "Rank": "Minion",
  "PowerTags": "HumanSkeleton",
  "DisplayDescription": "\"P2752428002\"",
  "Gender": "Neuter",
  "AIConfig": "\"Default_Ranged\"",
  "VillainGroup": "NemesisAutomatons",
  "Power": [
    "\"Nemesis\" \"Nemesis_Support_Melee\" \"*\"",
    "\"Nemesis\" \"Nemesis_Support_Ranged\" \"*\"",
    "\"Nemesis\" \"Nemesis_Soldier_Defense\" \"*\""
  ]
}