โ† Entities

Tactician Automaton

NemesisAutomatons_Nemesis_Tactician
OPEN BETA 26,766 powers

Perhaps it's the careful precision of every movement, or the way they perform the same tasks over and over, but something about this seemingly normal citizen doesn't look quite right. In fact, they seem almost mechanical.

Entity Details

Group Name
NemesisAutomatons
Class Name
Lt_praetorianGrunt
Rank
VR_LIEUTENANT
AI Config
Ranged_NeverAfraid
Tags
HumanSkeleton, Human
Commandable
0
Can Zone
false
Use Caster Mods
false
Use Combat Mods
true
Spawn Limit
None
Mission Limit
None
Reward Scale
100%
Game Exclusion
None
AV/EB Scaling
true
Level Range
40โ€“55

Powers

  • Power NameLevel Available
  • LanceNemesis.Nemesis_Lancer_Officer_Melee.Lance1
  • Lance RifleNemesis.Nemesis_Lancer_Officer_Ranged.Lance_Rifle1
  • ResistanceNemesis.Nemesis_Soldier_Defense.Resistance1
  • Tactical DefenseNemesis.Nemesis_Tactician.Resistance1
  • Tactical FailureNemesis.Nemesis_Tactician.Vengeance1

By-Level Attributes

Level RangeDisplay NameCostume / Model
40โ€“55Tactician AutomatonMaleAutomaton_01, MaleAutomaton_02, MaleAutomaton_04, MaleAutomaton_05, MaleAutomaton_06, MaleAutomaton_07, MaleAutomaton_10, MaleAutomaton_11, MaleAutomaton_12, MaleAutomaton_16, MaleAutomaton_17, MaleAutomaton_18, MaleAutomaton_19, MaleAutomaton_20, MaleAutomaton_24, MaleAutomaton_25, FeMaleAutomaton_01, FeMaleAutomaton_04, FeMaleAutomaton_05, FeMaleAutomaton_07, FeMaleAutomaton_08, FeMaleAutomaton_09, FeMaleAutomaton_10, FeMaleAutomaton_15, FeMaleAutomaton_16, FeMaleAutomaton_20, FeMaleAutomaton_21, FeMaleAutomaton_22, FeMaleAutomaton_23, FeMaleAutomaton_30
Raw definition fields
{
  "Class": "\"Class_Lt_PraetorianGrunt\"",
  "Rank": "Lieutenant",
  "PowerTags": "HumanSkeleton, Human",
  "DisplayDescription": "\"P2752428002\"",
  "Gender": "Neuter",
  "AIConfig": "\"Ranged_NeverAfraid\"",
  "SpawnLimit": "0",
  "VillainGroup": "NemesisAutomatons",
  "Power": [
    "\"Nemesis\" \"Nemesis_Tactician\" \"*\"",
    "\"Nemesis\" \"Nemesis_Lancer_Officer_Melee\" \"*\"",
    "\"Nemesis\" \"Nemesis_Lancer_Officer_Ranged\" \"Lance_Rifle\"",
    "\"Nemesis\" \"Nemesis_Soldier_Defense\" \"*\""
  ]
}