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Praetorians
The Inhibitors are sometimes said to be the most difficult of Neurons creations to deal with. They are built to make it difficult for any opponent to do what they are good at. This ability to negate the strengths of their foe make the Inhibitors a frustrating, and potentially deadly opponent.
Entity Details
- Group Name
- Neuron
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Default_Ranged
- Tags
- Electronic
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 100%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- โโ55
Powers
- Power NameLevel Available
- Lightning Field
Praetorians.Neuron_Clockwork_Controller.Lightning_Field1 - Tesla Cage
Praetorians.Neuron_Clockwork_Controller.Tesla_Cage1 - Charged Bolts
Praetorians.Neuron_Clockwork_Inherent.Charged_Bolts1 - Charged Brawl
Praetorians.Neuron_Clockwork_Inherent.Charged_Brawl1 - Pummel
Praetorians.Neuron_Clockwork_Inherent.Pummel1 - Resistance
Praetorians.Neuron_Clockwork_Inherent.Resistance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| โโ55 | Inhibitor | Neuron_Minions |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"PowerTags": "Electronic",
"DisplayDescription": "\"P3992113321\"",
"Gender": "Male",
"AIConfig": "\"Default_Ranged\"",
"GroupDescription": "\"P1833469820\"",
"VillainGroup": "Neuron",
"Power": [
"\"Praetorians\" \"Neuron_Clockwork_Inherent\" \"*\"",
"\"Praetorians\" \"Neuron_Clockwork_Controller\" \"*\""
]
}