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Praetorians
A more powerful version of the Electrode unit, this minion can sometimes cause trouble for a single opponent. A group should be able to easily defeat it however due to its limited power supply. It has excellent offensive capabilities and should be dealt with carefully if more than one is present.
Entity Details
- Group Name
- Neuron
- Class Name
- Lt_grunt
- Rank
- VR_LIEUTENANT
- AI Config
- Default_Ranged
- Tags
- Electronic
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 100%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- โโ55
Powers
- Power NameLevel Available
- Ball Lightning
Praetorians.Neuron_Clockwork_Blaster.Ball_Lightning1 - Lightning Bolt
Praetorians.Neuron_Clockwork_Blaster.Lightning_Bolt1 - Charged Bolts
Praetorians.Neuron_Clockwork_Inherent.Charged_Bolts1 - Charged Brawl
Praetorians.Neuron_Clockwork_Inherent.Charged_Brawl1 - Pummel
Praetorians.Neuron_Clockwork_Inherent.Pummel1 - Resistance
Praetorians.Neuron_Clockwork_Inherent.Resistance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| โโ55 | Circuit | Neuron_Minions |
Raw definition fields
{
"Class": "\"Class_Lt_Grunt\"",
"Rank": "Lieutenant",
"PowerTags": "Electronic",
"DisplayDescription": "\"P1347516319\"",
"Gender": "Male",
"AIConfig": "\"Default_Ranged\"",
"GroupDescription": "\"P1833469820\"",
"VillainGroup": "Neuron",
"Power": [
"\"Praetorians\" \"Neuron_Clockwork_Inherent\" \"*\"",
"\"Praetorians\" \"Neuron_Clockwork_Blaster\" \"*\""
]
}