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Rogue Isles Villains
Zephyr has been around for quite a while, zipping around the skies for generations. Having become rather bored due to the advent of increased navigation technology and sturdier construction material used in buildings, Zephyr has taken a corporeal form recently. Spending time among Paragon City, he would soon move onto the Rogue Isles where he found people were far more willing to destroy things for no good reason. And for Zephyr, that's one heck of a lot of fun.
Entity Details
- Group Name
- RoguesGallery
- Class Name
- Boss_grunt
- Rank
- VR_BOSS
- AI Config
- Default_Ranged
- Tags
- Humanoid, HumanSkeleton
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 100%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 15โ24
Powers
- Power NameLevel Available
- Charged Armor
OnGoingTrainingCharacters.Zephyr_Powers.Charged_Armor1 - Charged Brawl
OnGoingTrainingCharacters.Zephyr_Powers.Charged_Brawl1 - Havoc Punch
OnGoingTrainingCharacters.Zephyr_Powers.Havoc_Punch1 - Jacobs Ladder
OnGoingTrainingCharacters.Zephyr_Powers.Jacobs_Ladder16 - Lightning Bolt
OnGoingTrainingCharacters.Zephyr_Powers.Lightning_Bolt2 - Thunder Strike
V_GenericVillains.Electrical_Brute_Low.Thunder_Strike1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 15โ24 | Zephyr | Model_Zephyr_NoRing |
Raw definition fields
{
"Class": "\"Class_Boss_Grunt\"",
"Rank": "Boss",
"PowerTags": "Humanoid, HumanSkeleton",
"DisplayDescription": "\"P52534034\"",
"Gender": "Male",
"AIConfig": "\"Default_Ranged\"",
"SpawnLimit": "0",
"GroupDescription": "\"P1189903176\"",
"VillainGroup": "RoguesGallery",
"Power": [
"\"OnGoingTrainingCharacters\" \"Zephyr_Powers\" \"*\"",
"\"V_GenericVillains\" \"Electrical_Brute_Low\" \"Thunder_Strike\""
]
}