OPEN BETA 26,766 powers
Praetorians
The second series of Robotic Attack Modules was more successful than the first but still did not accomplish what Neuron had hoped. It became increasingly apparent that Siege was a once in a lifetime creation.
Entity Details
- Group Name
- Siege
- Class Name
- Lt_grunt
- Rank
- VR_LIEUTENANT
- AI Config
- Default_Ranged
- Tags
- Electronic
- Commandable
- 0
- Can Zone
- false
- Use Caster Mods
- false
- Use Combat Mods
- true
- Spawn Limit
- None
- Mission Limit
- None
- Reward Scale
- 100%
- Game Exclusion
- None
- AV/EB Scaling
- true
- Level Range
- 45โ55
Powers
- Power NameLevel Available
- Energy Punch
Praetorians.Siege_Nightstar_Minions.Energy_Punch1 - Explosive Blast
Praetorians.Siege_Nightstar_Minions.Explosive_Blast1 - Power Blast
Praetorians.Siege_Nightstar_Minions.Power_Blast1 - Power Bolt
Praetorians.Siege_Nightstar_Minions.Power_Bolt1 - Power Burst
Praetorians.Siege_Nightstar_Minions.Power_Burst1 - Resistance
Praetorians.Siege_Nightstar_Minions.Resistance1
By-Level Attributes
| Level Range | Display Name | Costume / Model |
|---|---|---|
| 45โ55 | RAM Series II | Siege_Minions |
Raw definition fields
{
"Class": "\"Class_Lt_Grunt\"",
"Rank": "Lieutenant",
"PowerTags": "Electronic",
"DisplayDescription": "\"P1796262352\"",
"Gender": "Male",
"AIConfig": "\"Default_Ranged\"",
"GroupDescription": "\"P1833469820\"",
"VillainGroup": "Siege",
"Power": "\"Praetorians\" \"Siege_Nightstar_Minions\" \"*\""
}