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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

5thColumn / Gladiator

Missile Launcher

AOE, Fire ยท Lethal

This devastating weapon has extreme range capabilities. Its slow recharge and high endurance cost is compensated by its massive explosion and Knockback.

Activation Details

Available Level
30
Type
Click
Accuracy
1.05
Range
150 ft
Cast Time
2.17 sec
Cast Arcanatime
2.376 sec
Root Time
2.17 sec
Animation Time
2.167 sec
Animation Time Before Effect
1.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
6 sec
Endurance Cost
9.24 endurance
Attack Types
Area$1 Fire
Effect Area
AoE
Radius
20 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Missile_Launcher_2\"",
  "DisplayName": "\"P3543252085\"",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kAOE_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "9.24",
  "TimeToActivate": "2.17",
  "TimeToRoot": "2.17",
  "RechargeTime": "6",
  "EffectArea": "kSphere",
  "Radius": "20",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_MissileLauncher_New.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_MissileLauncher_New.pfx",
  "DisplayShortHelp": "\"2U946969RUB3Y7LVPVSR7KMBZW\"",
  "DisplayHelp": "\"P3412216241\"",
  "IconName": "\"MunitionsMastery_LRMRocket.tga\"",
  "MaxTargetsHit": "16"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.32
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.3200",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
4
Magnitude
1.0000
Table
"Ranged_Knockback"
Target
Target
Chance
25%
Raw effect fields
{
  "Chance": "0.2500",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Knockback\"",
  "Scale": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}