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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Arachnos Soldiers / Arachnos Soldier

Frag Grenade

AOE, Fire

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Knockback
Enhancement Sets Allowed
Ranged AoE Damage SetsUniversal Damage SetsArachnos Archetype SetsKnockback Sets

Launches a Frag Grenade at long range from under the barrel of your rifle. The explosion from this grenade affects all within the blast and can knock them back.

Notes: If you take this power, you cannot take the Crab Spider version.

Activation Details

Modes disallowed
Available Level
18
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.4 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
16 sec
Endurance Cost
15.184 endurance
Attack Types
Area$1 Fire
Effect Area
AoE
Radius
10 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Frag_Grenade\"",
  "DisplayName": "\"P3315981163\"",
  "BuyRequires": "Arachnos_Soldiers.Crab_Spider_Soldier.CS_Frag_Grenade !",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kFire_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "15.184",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "16",
  "EffectArea": "kSphere",
  "Radius": "10",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kKnockback_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\ArachnosSoldier_FragGrenade_Switchboard.pfx\"",
  "include": "menu\\Powers\\AnimFX\\ArachnosSoldier_FragGrenade_Switchboard.pfx",
  "DisplayShortHelp": "\"A7ZAPEG2GANSYKXPVRKYX6WSY2\"",
  "DisplayHelp": "\"36PNXMMMAEE2YXMNTS4YW4MYQA\"",
  "IconName": "\"ArachnosSoldier_FragGrenade.tga\"",
  "MaxTargetsHit": "10"
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (3)

Redirect to Redirects.Arachnos_Soldier.Crab_Frag_Grenade

When @CustomFX Crabpack eq Training_Gadgets.Crab_Spider_Training.Crab_Spider_Armor source.ownPower? &&

Raw redirect fields
{
  "Power": "Redirects.Arachnos_Soldier.Crab_Frag_Grenade",
  "Requires": "@CustomFX Crabpack eq Training_Gadgets.Crab_Spider_Training.Crab_Spider_Armor source.ownPower? &&"
}

Redirect to Redirects.Arachnos_Soldier.Bane_Frag_Grenade

When @CustomFX NullifierMace eq Training_Gadgets.Bane_Spider_Training.Bane_Spider_Armor source.ownPower? &&

Raw redirect fields
{
  "Power": "Redirects.Arachnos_Soldier.Bane_Frag_Grenade",
  "Requires": "@CustomFX NullifierMace eq Training_Gadgets.Bane_Spider_Training.Bane_Spider_Armor source.ownPower? &&"
}

Redirect to Redirects.Arachnos_Soldier.Wolf_Frag_Grenade

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Arachnos_Soldier.Wolf_Frag_Grenade",
  "Requires": "1"
}