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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Base Defenses / Tech Heavy Concealed Turret

Concealed Turret

Ranged, Lethal ยท XPDebtProtection

This turret is designed to provide the best in frontline defense. Mounted flush into the wall, it will automatically detect foe, emerge and fire. It is useful for defense in public locations where more obtrusive counter-measures might cause unwanted notice and for engineering ambush situations to deal with intruders.It has moderate lethal damage and recycle rate to provide support for your security teams.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
100 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
7 sec
Endurance Cost
0 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Concealed_Turret\"",
  "DisplayName": "\"P298900866\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "100",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "7",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Gadgets_Turret_Pet_Gun.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Gadgets_Turret_Pet_Gun.pfx",
  "DisplayShortHelp": "\"P3659005234\"",
  "DisplayHelp": "\"P1301329370\"",
  "DisplayPowerDefenseFloat": "\"P1416313991\"",
  "IconName": "\"Tech_Heavy_Concealed_Turret_Concealed_Turret_pow.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท XPDebtProtectionStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
XPDebtProtection
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
1 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kXPDebtProtection",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Duration": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}
Effect 2 ยท LethalStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Lethal
Effect
Absolute
Scale
0.493
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
0.7 sec
Period
0.3 sec
Raw effect fields
{
  "Attrib": "kLethal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.4930",
  "Duration": "0.7000",
  "Magnitude": "1.0000",
  "Period": "0.3000",
  "StackType": "kStack"
}