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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Base Fields / Tech Force Field

Force Field

โ€” ยท Defense

When armor plating and resistant materials are not enough to protect your valuable equipment, a High-Energy Force Shield is just the thing. Designed for use in hostile environments and able to withstand full combat conditions, this force shield is the perfect supplement to any items defenses.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
0.5 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
30 ft
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Force_Field\"",
  "DisplayName": "\"P2006157955\"",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "RechargeTime": "0.5",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Base_Field_ForceFieldGen_Tech.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Base_Field_ForceFieldGen_Tech.pfx",
  "DisplayShortHelp": "\"P861244890\"",
  "DisplayHelp": "\"P1299022806\"",
  "IconName": "\"ForceField_DispersionBubble.tga\""
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท DefenseStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Defense
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.2000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance"
}