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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

BlackwingIndustries / Officer

Neurotoxin Assault Rifle Spray

AoE, Cold · Cold

The BWI operative fires a wide shot from their assault rifle.

Blackwing Industries firearms utilize bullets made of compressed ice, launched via kinetic propulsion. Before being frozen, these bullets are mixed with a paralyzing neurotoxin agent that will slow the movement of those hit and reduce their ability to heal and regenerate.

Activation Details

Available Level
1
Type
Click
Accuracy
1.1
Range
50 ft
Cast Time
2.5 sec
Cast Arcanatime
2.64 sec
Root Time
2.5 sec
Animation Time
2.5 sec
Animation Time Before Effect
0.267 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
6 sec
Endurance Cost
9.24 endurance
Attack Types
AoE, Cold
Effect Area
Cone
Radius
50 ft
Arc
30
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Assault_Rifle_Spray\"",
  "DisplayName": "\"BLFY2PPHL5XEWUBN67YF9BY48Z\"",
  "Type": "kClick",
  "Accuracy": "1.1",
  "AttackTypes": "kAoE_Attack, kCold_Attack",
  "AIGroups": "kEarlyBattle, kMidBattle, kEndBattle",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "50",
  "EnduranceCost": "9.24",
  "TimeToActivate": "2.5",
  "TimeToRoot": "2.5",
  "RechargeTime": "6",
  "EffectArea": "kCone",
  "Radius": "50",
  "Arc": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Blackwing\\BWI_AR_HeavyBurst.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Blackwing\\BWI_AR_HeavyBurst.pfx",
  "DisplayShortHelp": "\"66NBJZ49DD5PYVXZZ5XLHJZCGX\"",
  "DisplayHelp": "\"HRDJ54EWM7QKYECE8GPE7L3K2X\"",
  "IconName": "\"Blackwing_GunCone.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"Y8RXDLRZYP3QWAN6CYB8NLR3UZ\""
}

Effects (6)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · ColdStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
0.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
2 sec
Period
0.3 sec
Raw effect fields
{
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1000",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "Period": "0.3000",
  "StackType": "kStack"
}
Effect 2 · ToxicStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
Toxic
Effect
Absolute
Scale
0.0886
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
2 sec
Period
0.3 sec
Raw effect fields
{
  "Attrib": "kToxic",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.0886",
  "Duration": "2.0000",
  "Magnitude": "1.0000",
  "Period": "0.3000",
  "StackType": "kStack"
}
Effect 3 · SpeedRunning, SpeedFlying, SpeedJumpingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
SpeedRunning, SpeedFlying, SpeedJumping
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Slow"
Target
Target
Duration
8 sec
Raw effect fields
{
  "Attrib": "kSpeedRunning kSpeedFlying kSpeedJumping",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Slow\"",
  "Scale": "0.2000",
  "Duration": "8.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 4 · JumpHeightStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts
Resolved effect
— (select an archetype)
Attribute
JumpHeight
Effect
Strength
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Slow"
Target
Target
Duration
8 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Attrib": "kJumpHeight",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Ranged_Slow\"",
  "Scale": "0.2000",
  "Duration": "8.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength"
}
Effect 5 · HealStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Heal
Effect
Res
Scale
0.04
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
10 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kHeal",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.0400",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}
Effect 6 · RegenerationStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boosts

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Regeneration
Effect
Cur
Scale
-0.75
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Duration
10 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kRegeneration",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-0.7500",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength"
}