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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Ranged / Beam Rifle

Charged Shot

Ranged, Energy · Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Knockback
Enhancement Sets Allowed
Universal Damage SetsBlaster Archetype SetsKnockback SetsRanged Damage Powers

By charging up your Beam Rifle, you're able to launch a concentrated blast of energy at your foe to cause High Energy damage. The impact strikes with such force that it can knock your target off of their feet. Charge Shot causes additional damage if the target is suffering from the Disintegrating effect. In addition, targets already affected by the Disintegrating effect have a chance to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1.05
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.967 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
8.528 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Charged_Shot\"",
  "DisplayName": "\"P1295646782\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "8.528",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kKnockback_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_ChargedShot.pfx\"",
  "include": "menu\\Powers\\AnimFx\\BeamRifle_ChargedShot.pfx",
  "DisplayShortHelp": "\"GG2J9VNZ9NV9YNX75SHXMS8U4S\"",
  "DisplayHelp": "\"978DTN4YA85TWSVCZPC5E559Q3\"",
  "IconName": "\"BeamRifle_ChargedShot.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue"
}

Created / redirected powers

Effects (7)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEDefianceTagged effect100% chance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic · StrengthMagnitude expression: .066 activatetime power.base> * areafactor power.base> / · Duration expression: activatetime power.base> 7.5 +Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Effect 1 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · KnockbackStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Chance
25%
Raw effect fields
{
  "Chance": "0.2500",
  "Requires": "enttype target> critter eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · KnockbackStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Chance
25%
Raw effect fields
{
  "Chance": "0.2500",
  "Requires": "enttype target> player eq",
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Suppress": "Knocked 10 WhenInactive"
}
Effect 4 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.8892
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.8892",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Suppress": "Knocked 10 WhenInactive"
}
Effect 5 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.246
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Tag": "\"Disintegrate Bonus\"",
  "Requires": "enttype target> critter eq Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower? &&",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.2460",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 6 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.2834
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Tag": "\"Disintegrate Bonus\"",
  "Requires": "enttype target> player eq Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower? &&",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "0.2834",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 7 · ExecutePowerStacks per casterPvP or PvEStacks with existing effectBoosts are copied to the entity

Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?

Resolved effect
— (select an archetype)
Attribute
ExecutePower
Effect
Strength
Table
"Melee_Ones"
Chance
39%
Flags
CopyBoosts
Parameters
Power
Raw effect fields
{
  "Tag": "\"Disintegrate\"",
  "Chance": "0.3900",
  "Requires": "Temporary_Powers.Temporary_Powers.Beam_Rifle_Debuff target.ownPower?",
  "Attrib": "kExecutePower",
  "Aspect": "kStr",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "CopyBoosts",
  "Params": {
    "Power": {
      "Power": "Pets.DisintegrateSpread.Disintegrate_Spread"
    }
  }
}