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Blaster Ranged / Beam Rifle

Penetrating Ray

Ranged, Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance DamageEnhance Knockback
Enhancement Sets Allowed
Universal Damage SetsBlaster Archetype SetsKnockback SetsRanged Damage PowersSniper Powers

You take careful aim at your target and deliver a punishing supercharged shot from your Beam Rifle. This causes Extreme Energy damage and may knock the target off their feet. If the target is also suffering from the Disintegrating effect it will also suffer additional damage over time. Like all Sniper attacks it will be interrupted if you're attacked. In addition, targets already affected by the Disintegrating effect will cause this effect to spread to 3 nearby targets. This Disintegrate Spread effect can only hit targets that aren't already affected by the Disintegrating effect. Disintegrate Spread causes Minor Energy damage over time. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Activation Details

Modes disallowed
Available Level
18
Type
Click
Accuracy
1.05
Range
150 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.967 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Penetrating_Ray\"",
  "DisplayName": "\"P1466089441\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost, kKnockback_Boost",
  "HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
  "HighlightRing": "255 255 0 255",
  "VisualFX": "\"menu\\Powers\\AnimFx\\BeamRifle_PenetratingRay_Quick.pfx\"",
  "include": "menu\\Powers\\AnimFx\\BeamRifle_PenetratingRay_Quick.pfx",
  "DisplayShortHelp": "\"PUQKWSPBGMVCYWZZPAYRW5CCXZ\"",
  "DisplayHelp": "\"QPW6UPTG6S8CYFMHUDNXMMMGJX\"",
  "IconName": "\"BeamRifle_PenetratingRay.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Pets.Blaster_BR_Snipe.Penetrating_Ray_Quick

When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||

Raw redirect fields
{
  "Power": "Pets.Blaster_BR_Snipe.Penetrating_Ray_Quick",
  "Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}

Redirect to Pets.Blaster_BR_Snipe.Penetrating_Ray_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Pets.Blaster_BR_Snipe.Penetrating_Ray_Normal",
  "Requires": "1"
}