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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Ranged / Ice Blast

Ice Blast

Ranged, Cold · Cold

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Slow
Enhancement Sets Allowed
Slow Movement SetsUniversal Damage SetsBlaster Archetype SetsRanged Damage Powers

Ice Blast hurls shards of ice at foes and Slows their attacks and movement for a time. Slower recharge than Ice Bolt, but more damage.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
8.528 endurance
Attack Types
Ranged, Cold
Effect Area
Single Target
Radius
—
Arc
—
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
—
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Ice_Blast\"",
  "DisplayName": "\"P1574051147\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kCold_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "8.528",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kSlow_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\BlasterRanged_IceBlast_IceBlast.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\BlasterRanged_IceBlast_IceBlast.PFX",
  "DisplayShortHelp": "\"7KB7P3REP2LSY5XZMQ9SNA5ZCZ\"",
  "DisplayHelp": "\"LRA2STWEHJX8WPVSEAKRQKU2JQ\"",
  "IconName": "\"IceBlast_IceBlast.tga\"",
  "CastThroughHold": "kTrue",
  "CastThroughSleep": "kTrue",
  "CastThroughStun": "kTrue",
  "CastThroughTerrorize": "kTrue",
  "DisplayTargetShortHelp": "\"P1722645486\"",
  "DisplayTargetHelp": "\"P1851895213\""
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEDefianceTagged effect100% chance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic · StrengthMagnitude expression: .066 activatetime power.base> * areafactor power.base> / · Duration expression: activatetime power.base> 7.5 +Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Effect 1 · ColdStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
1.64
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.6400",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 · ColdStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
1.8892
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.8892",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · JumpHeight, RechargeTimeStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boosts
Resolved effect
— (select an archetype)
Attribute
JumpHeight, RechargeTime
Effect
Strength
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Slow"
Target
Target
Duration
10 sec
Flags
IgnoreStrength
Raw effect fields
{
  "Attrib": "kJumpHeight kRechargeTime",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Ranged_Slow\"",
  "Scale": "0.2000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength"
}
Effect 4 · SpeedRunning, SpeedFlying, SpeedJumpingStacks per casterPvP or PvEStacks with existing effect
Resolved effect
— (select an archetype)
Attribute
SpeedRunning, SpeedFlying, SpeedJumping
Effect
Cur
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Slow"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kSpeedRunning kSpeedFlying kSpeedJumping",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Slow\"",
  "Scale": "0.2000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}