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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Ranged / Sonic

Sirens Song

AOE, Energy · Sleep

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Sleep
Enhancement Sets Allowed
Ranged AoE Damage SetsUniversal Damage SetsBlaster Archetype SetsSleep Powers

You send forth a subsonic pulse which causes your foes to fall unconscious and take energy damage. Your foes will remain unconscious for a good while, but will awaken if disturbed.

Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply.

Activation Details

Modes disallowed
Available Level
18
Type
Click
Accuracy
1
Range
40 ft
Cast Time
1.86 sec
Cast Arcanatime
2.112 sec
Root Time
1.86 sec
Animation Time
1.867 sec
Animation Time Before Effect
1.5 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
16 sec
Endurance Cost
15.184 endurance
Attack Types
Area$1 Energy
Effect Area
Cone
Radius
40 ft
Arc
50
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Sirens_Song\"",
  "DisplayName": "\"P3289553327\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "40",
  "EnduranceCost": "15.184",
  "TimeToActivate": "1.86",
  "TimeToRoot": "1.86",
  "RechargeTime": "16",
  "EffectArea": "kCone",
  "Radius": "40",
  "Arc": "50",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kSleep_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\BlasterRanged_SonicAttack_SirensSong.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\BlasterRanged_SonicAttack_SirensSong.PFX",
  "DisplayShortHelp": "\"ML8ECYXVGB4DY8VR2HJUVBXNLA\"",
  "DisplayHelp": "\"HQUYGGVE82GCWXB22H9RUBAHVA\"",
  "IconName": "\"SonicBlast_Sleep.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P3472027048\"",
  "DisplayTargetHelp": "\"P1840762145\""
}

Effects (6)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEActivation100% chance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic · StrengthMagnitude expression: .066 activatetime power.base> * areafactor power.base> / · Duration expression: activatetime power.base> 7.5 +Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Effect 1 · SleepStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
30
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "30.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack"
}
Effect 2 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.1902
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.1902",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 · SleepStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
30
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "30.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack"
}
Effect 4 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.1902
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.1902",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 5 · SleepStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Ranged_PvPMez"
Target
Target
Delay
0.25 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}
Effect 6 · EnergyStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.9546
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "0.9546",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}