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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Ranged / Storm Blast

Direct Strike

Ranged, Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance DamageRecovery
Enhancement Sets Allowed
Universal Damage SetsBlaster Archetype SetsEndMod PowersRanged Damage PowersSniper Powers

You channel your storm powers into a direct hit, jolting the enemy with a bolt of lightning that deals Energy damage and saps some endurance. If fired outside of combat, it can be interrupted by enemies, but will do bonus damage. If you are engaged in battle, this attack becomes instant-cast.

While in a Storm Cell, targets have a chance to be stunned. The odds of creating High Winds and Lightning are much greater when Direct Strike is cast out of combat.

Activation Details

Modes disallowed
Available Level
12
Type
Click
Accuracy
1
Range
150 ft
Cast Time
1.33 sec
Cast Arcanatime
1.584 sec
Root Time
1.33 sec
Animation Time
1.333 sec
Animation Time Before Effect
1.067 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Direct_Strike\"",
  "DisplayName": "\"6CRF7M4RV77YWEBJNCZ4AD6SSA\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "TimeToActivate": "1.33",
  "TimeToRoot": "1.33",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost, kRecovery_Boost",
  "HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
  "HighlightRing": "255 255 0 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_StormBlast_LightningStrike_Quick.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_StormBlast_LightningStrike_Quick.PFX",
  "DisplayShortHelp": "\"KAR6MPNK4JFNYSBBF8XS75QMJZ\"",
  "DisplayHelp": "\"CSV4MXKR7S4KWACMNKPTSQLR72\"",
  "IconName": "\"StormBlast_DirectStrike.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Storm_Blast.Direct_Strike_Quick

When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||

Raw redirect fields
{
  "Power": "Redirects.Storm_Blast.Direct_Strike_Quick",
  "Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}

Redirect to Redirects.Storm_Blast.Direct_Strike_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Storm_Blast.Direct_Strike_Normal",
  "Requires": "1"
}