OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Support / Earth Manipulation

Salt Crystals

AOE · Sleep

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance Defense DebuffEnhance Sleep
Enhancement Sets Allowed
Accurate Defense Debuff SetsDefense Debuff SetsSleep Powers

Attempts to encrust all nearby foes in a Pillar of Salt. The victims will remain encased within the salt for quite a while, but will automatically break free if attacked. Affected targets have reduced defense for a while, even if they break free.

Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required against AVs and players, as well as to make secondary effects apply.

Recharge: Slow.

Activation Details

Modes disallowed
Available Level
4
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
20 sec
Endurance Cost
15.6 endurance
Attack Types
Area$1
Effect Area
AoE
Radius
15 ft
Arc
—
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Salt_Crystals\"",
  "DisplayName": "\"P3437809167\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "EnduranceCost": "15.6",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "20",
  "EffectArea": "kSphere",
  "Radius": "15",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kDebuff_Defense_Boost, kSleep_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Support_Earth_Manipulation_Salt_Crystals.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Blaster_Support_Earth_Manipulation_Salt_Crystals.pfx",
  "DisplayShortHelp": "\"P2796164971\"",
  "DisplayHelp": "\"Z2TUEFY2FTG3WKX6VM8J7AEM6W\"",
  "IconName": "\"EarthManip_SaltCrystals\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P2772611963\"",
  "DisplayTargetHelp": "\"P4245533176\""
}

Created / redirected powers

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Activation Effects

PvP or PvEDefianceTagged effect100% chance
  • EffectStacks per casterSmashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic · StrengthMagnitude expression: .066 activatetime power.base> * areafactor power.base> / · Duration expression: activatetime power.base> 7.5 +Ignores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
PvP or PvESeismicTagged effect100% chance

RequirementNearGround source.EventTimeSince> 1 >= Blaster_Ranged.Seismic_Blast source.ownPower? &&

Effect 1 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
12
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "12.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace"
}
Effect 2 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
12
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "12.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace"
}
Effect 3 · SleepStacks per casterPvP or PvEReplaces existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Ranged_PvPMez"
Target
Target
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}
Effect 4 · DefenseStacks per casterPvP or PvEReplaces existing effect
Resolved effect
— (select an archetype)
Attribute
Defense
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Ranged_Debuff_Def"
Target
Target
Duration
10 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Flags": "HitRollSuccess",
  "Attrib": "kDefense",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Debuff_Def\"",
  "Scale": "1.0000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 5 · ExecutePowerStacks per casterPvP or PvEStacks with existing effectDoes not scale with enemy level
Resolved effect
— (select an archetype)
Attribute
ExecutePower
Effect
Cur
Table
"Melee_Ones"
Flags
IgnoreCombatMods
Parameters
Power
Raw effect fields
{
  "Tag": "\"SeismicStress\"",
  "Attrib": "kExecutePower",
  "Aspect": "kCur",
  "Table": "\"Melee_Ones\"",
  "StackType": "kStack",
  "Flags": "IgnoreCombatMods",
  "Params": {
    "Power": {
      "Power": "Redirects.Seismic_Blast.Seismic_Stress"
    }
  }
}