LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Blaster Support / Ninja Training

Blinding Powder

AOE · ToHit

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance To Hit DebuffEnhance Confuse
Enhancement Sets Allowed
Accurate ToHit Debuff PowersConfuse PowersToHit Debuff Powers

You throw a handful of Blinding powder in a wide arc at your foes. Most foes will be blinded, and unable to see. Some affected targets may be overcome by the powder that they may start attacking their own allies. If you attack the blinded foes, they will be alerted to your presence, but will continue to suffer a penalty to their chance to hit.

Notes: The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required to against AVs and players, as well as to make secondary effects apply.

Recharge: Long.

Activation Details

Modes disallowed
Available Level
28
Type
Click
Accuracy
0.8
Range
25 ft
Cast Time
1.07 sec
Cast Arcanatime
1.32 sec
Root Time
1.07 sec
Animation Time
1.067 sec
Animation Time Before Effect
0.633 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
90 sec
Endurance Cost
7.8 endurance
Attack Types
Area$1
Effect Area
Cone
Radius
25 ft
Arc
45
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Blinding_Powder\"",
  "DisplayName": "\"P521479399\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "0.8",
  "AttackTypes": "kAOE_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "25",
  "EnduranceCost": "7.8",
  "TimeToActivate": "1.07",
  "TimeToRoot": "1.07",
  "RechargeTime": "90",
  "EffectArea": "kCone",
  "Radius": "25",
  "Arc": "45",
  "AIReport": "kNever",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDebuff_ToHit_Boost, kConfuse_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\StalkerDefense_Ninjitsu_BlindingPowder.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\StalkerDefense_Ninjitsu_BlindingPowder.PFX",
  "DisplayShortHelp": "\"P714432003\"",
  "DisplayHelp": "\"CAY3ZFFNVX7BW3CXG8ZF2T55J3\"",
  "IconName": "\"NinjaTools_BlindingPowder\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P3017616644\"",
  "DisplayTargetHelp": "\"P2964975662\""
}

Effects (11)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · ToHitStacks per casterPvP or PvEReplaces existing effect
Resolved effect
— (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
1
Magnitude
1.0000
Table
"Melee_DeBuff_ToHit"
Target
Target
Duration
15 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Flags": "HitRollSuccess",
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_DeBuff_ToHit\"",
  "Scale": "1.0000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 2 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
10
Magnitude
3.0000
Table
"Melee_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Sleep\"",
  "Scale": "10.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kReplace"
}
Effect 3 · ConfusedStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Confused
Effect
Cur
Scale
8
Magnitude
3.0000
Table
"Melee_Immobilize"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kConfused",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Immobilize\"",
  "Scale": "8.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace"
}
Effect 4 · PerceptionRadiusStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
-0.9
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
20 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.9000",
  "Duration": "20.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 5 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
10
Magnitude
3.0000
Table
"Melee_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Sleep\"",
  "Scale": "10.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kReplace"
}
Effect 6 · PerceptionRadiusStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
-0.9
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
20 sec
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.9000",
  "Duration": "20.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}
Effect 7 · ConfusedStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Confused
Effect
Cur
Scale
8
Magnitude
3.0000
Table
"Melee_Immobilize"
Target
Target
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kConfused",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Immobilize\"",
  "Scale": "8.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace"
}
Effect 8 · SleepStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Melee_PvPMez"
Target
Target
Delay
0.25 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}
Effect 9 · PerceptionRadiusStacks per casterPvP or PvEReplaces existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
-0.9
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Duration
20 sec
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "-0.9000",
  "Duration": "20.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Damaged"
}
Effect 10 · ConfusedStacks per casterPvP or PvEReplaces existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Confused
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Melee_PvPMez"
Target
Target
Flags
HitRollSuccess
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "HitRollSuccess",
  "Attrib": "kConfused",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "StackType": "kReplace",
  "Suppress": "Confused 15 WhenInactive"
}
Effect 11 · Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Resolved effect
— (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy, Psionic, Toxic
Effect
Strength
Table
"Ranged_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Tag": "\"Defiance\"",
  "Attrib": "kSmashing kLethal kFire kCold kEnergy kNegative_Energy kPsionic kToxic",
  "Aspect": "kStr",
  "Type": "kExpression",
  "Target": "kCaster",
  "Table": "\"Ranged_Ones\"",
  "MagnitudeExpr": ".066 activatetime power.base> * areafactor power.base> /",
  "DurationExpr": "activatetime power.base> 7.5 +",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}