LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Brute Defense / Bio Organic Armor

Efficient Adaptation

โ€” ยท SetMode

Enhancement Sets Allowed
Brute Archetype Sets

By activating this power you cause your Bio Armor to spontaneously mutate, causing it to become evenly distributed along your body. While active Hardened Carapace grants a minor Endurance Discount, Inexhaustible grants additional regeneration and recovery, Ablative Carapace grants a bonus to regeneration, Evolving Armor grants additional regeneration and recovery for nearby targets, and both DNA Siphon and Parasitic Aura grant increased regeneration and recovery. Efficient Adaptation costs no endurance.

Recharge: Fast.

Activation Details

Modes disallowed
Available Level
0
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.67 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
0.667 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
4 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Efficient_Adaptation\"",
  "DisplayName": "\"P979801571\"",
  "BuyRequires": "Brute_Defense.Bio_Organic_Armor.Evolution",
  "ModesDisallowed": "kDisable_All",
  "Type": "kToggle",
  "Accuracy": "1",
  "GroupMembership": "kBio_Group",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "TimeToActivate": "0.67",
  "RechargeTime": "4",
  "ActivatePeriod": "1",
  "EffectArea": "kCharacter",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/SymbioticArmor_EfficientAdaptation.PFX\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/SymbioticArmor_EfficientAdaptation.PFX",
  "DisplayShortHelp": "\"P3550450199\"",
  "DisplayHelp": "\"NMN5HX6USR5ZWXX9DEG3ZTL2DS\"",
  "IconName": "\"BioOrganicArmor_EfficientAdaptation.tga\"",
  "ShowInManage": "kFalse",
  "Free": "kTrue",
  "AutoIssue": "kTrue",
  "MaxBoosts": "0"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SetModeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Attribute
SetMode
Effect
Cur
Scale
1
Magnitude
RestedAdaptation
Table
"Melee_Ones"
Target
Self
Duration
1.1 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kSetMode",
  "Aspect": "kCur",
  "Type": "kConstant",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "1.0000",
  "Duration": "1.1000",
  "Magnitude": "kRestedAdaptation",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}