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Brute Defense / Dark Armor

Soul Transfer

AOE, Negative Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance HealingEnhance DamageRecoveryEnhance Stunned
Enhancement Sets Allowed
Universal Damage SetsBrute Archetype SetsDisorient SetsMelee AoE SetsAccurate Healing PowersEndMod PowersHealing Powers

You transfer the souls of nearby enemies into yourself, stunning them while making you able to absorb some damage. This will also make you resistant to control effects, -ToHit debuffs and endurance drain for a short time. You can use this power while concious or after defeat. If used while concious and are defeated soon after, you will automatically bounce back into the fight. If used after defeat, Soul Transfer will also inflict damage as you suck the life force of all foes around you and bring yourself back from the brink of death. This form of the power is much more likely to stun foes.

Notes: This power recharges in 10 seconds if no foes are hit. Otherwise, it recharges in 300 seconds.

Activation Details

Modes disallowed
Available Level
30
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
1.17 sec
Animation Time
1.167 sec
Animation Time Before Effect
1.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
10.4 endurance
Attack Types
Area$1 Negative Energy
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
10
Cast When
DeadOrAlive
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Soul_Transfer\"",
  "DisplayName": "\"P4224542807\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "EnduranceCost": "10.4",
  "TimeToActivate": "1.17",
  "TimeToRoot": "1.17",
  "RechargeTime": "10",
  "EffectArea": "kSphere",
  "Radius": "25",
  "CastableAfterDeath": "kDeadOrAlive",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kHeal_Boost, kDamage_Boost, kRecovery_Boost, kStunned_Boost",
  "HighlightEval": "kHitPoints% auto> 0 >",
  "HighlightIcon": "DarkArmor_SoulTransferAlive",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\BruteDefense_DarkArmor_SoulTransfer.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\BruteDefense_DarkArmor_SoulTransfer.PFX",
  "DisplayShortHelp": "\"EKC3NBKNZUTCYWCB5DP24CU3YQ\"",
  "DisplayHelp": "\"MJ8EQJ96NQPHWEBFXQAWLDRNPX\"",
  "IconName": "\"DarkArmor_SoulTransfer.tga\"",
  "MaxTargetsHit": "10"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Dark_Armor.Soul_Transfer

When cur.kHitPoints source> 0 >

Raw redirect fields
{
  "Power": "Redirects.Dark_Armor.Soul_Transfer",
  "Requires": "cur.kHitPoints source> 0 >"
}

Redirect to Redirects.Dark_Armor.Soul_Transfer_Dead

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Dark_Armor.Soul_Transfer_Dead",
  "Requires": "1"
}