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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Brute Defense / Shield Defense

True Grit

โ€” ยท HitPoints

Enhancement types allowed
Enhance HealingEnhance Damage Resistance
Enhancement Sets Allowed
Damage Resistance SetsHealing Powers

Your intense training has left you tougher than even the hardiest of heroes. You gain additional hit points and resistance to fire, cold, energy, negative energy and toxic damage sources. This power is always on and costs no Endurance.

Activation Details

Modes disallowed
Available Level
4
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
10 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"True_Grit\"",
  "DisplayName": "\"P2995479849\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "10",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kHeal_Boost, kRes_Damage_Boost",
  "IgnoreStrength": "kTrue",
  "DisplayShortHelp": "\"P2693349082\"",
  "DisplayHelp": "\"P3831628900\"",
  "IconName": "\"ShieldDefense_TrueGrit.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HitPointsStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
HitPoints
Effect
Max
Scale
1
Magnitude
1.0000
Table
"Melee_HealSelf"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kHitPoints",
  "Aspect": "kMax",
  "Target": "kSelf",
  "Table": "\"Melee_HealSelf\"",
  "Scale": "1.0000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท Fire, Cold, Energy, Negative Energy, ToxicStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Fire, Cold, Energy, Negative Energy, Toxic
Effect
Res
Scale
1.5
Magnitude
1.0000
Table
"Melee_Res_DMG"
Target
Self
Duration
10.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kFire kCold kEnergy kNegative_Energy kToxic",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Melee_Res_DMG\"",
  "Scale": "1.5000",
  "Duration": "10.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}