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Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Cabal / AV

Lightning Field

AOE, Energy ยท Energy

Enhancement Sets Allowed
Melee AoE Sets

While active, you emit a storm of electricity that constantly damages all nearby foes. Damage: Minor(DoT)

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
2.03 sec
Cast Arcanatime
2.244 sec
Root Time
2.03 sec
Animation Time
2.033 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
2 sec
Recharge Time
10 sec
Endurance Cost
2.1 endurance
Attack Types
Area$1 Energy
Effect Area
AoE
Radius
20 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lightning_Field\"",
  "DisplayName": "\"P2253856063\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "2.1",
  "TimeToActivate": "2.03",
  "TimeToRoot": "2.03",
  "RechargeTime": "10",
  "ActivatePeriod": "2",
  "EffectArea": "kSphere",
  "Radius": "20",
  "VisualFX": "\"menu\\Powers\\AnimFX\\ElectricalMelee_LightingField.pfx\"",
  "include": "menu\\Powers\\AnimFX\\ElectricalMelee_LightingField.pfx",
  "DisplayShortHelp": "\"P2938625842\"",
  "DisplayHelp": "\"P1901878454\"",
  "IconName": "\"ElectricityManipulation_LightningField.tga\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P1831456333\"",
  "DisplayTargetHelp": "\"P2516347203\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
0.17
Magnitude
1.0000
Table
"Melee_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_Damage\"",
  "Scale": "0.1700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท EnduranceStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Endurance
Effect
Absolute
Scale
-2
Magnitude
1.0000
Table
"Melee_EndDrain"
Target
Target
Raw effect fields
{
  "Attrib": "kEndurance",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_EndDrain\"",
  "Scale": "-2.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}