LIVE 26,737 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

CarnivalOfLight / Lightstaff Ranged

Lightstaff Bolt

Ranged, Energy ยท Energy

The Lightstaff used by the Praetorian Carnival courses with magical energy. Some of this energy can be fired at a ranged target. On hitting the target, this pulse can erupt in a burst of energy damage that has the potential to temporarily blind the target.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
80 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
6.5 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Lightstaff_Bolt\"",
  "DisplayName": "\"P3737091400\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "6.5",
  "TimeToActivate": "2",
  "TimeToRoot": "2",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Carnival_of_Light_Lightstaff_Bolt.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Villain_Carnival_of_Light_Lightstaff_Bolt.pfx",
  "DisplayShortHelp": "\"P3263651694\"",
  "DisplayHelp": "\"P2414623310\"",
  "IconName": "\"CarnivalOfLight_LightstaffBolt.tga\"",
  "DisplayTargetShortHelp": "\"P972587174\"",
  "DisplayTargetHelp": "\"P1158431124\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Energy
Effect
Absolute
Scale
1.1
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kEnergy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.1000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
0.6
Magnitude
1.0000
Table
"Ranged_DeBuff_ToHit"
Target
Target
Duration
6 sec
Period
67 sec
Flags
CancelOnMiss IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_DeBuff_ToHit\"",
  "Scale": "0.6000",
  "Duration": "6.0000",
  "Magnitude": "1.0000",
  "Period": "67.0000",
  "TickChance": "0.4000",
  "StackType": "kReplace",
  "Flags": "CancelOnMiss IgnoreStrength IgnoreResistance"
}