OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Clockwork / Clockwork Champion

The Clock Works

โ€” ยท Smashing, Lethal, Fire, Cold, Energy, Negative Energy

Clockwork Champion's utilize a clock face shield that helps them to defend themselves against opponents, as well as utilize their advantages from having allies nearby to position their foes boosting defense.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
0.73 sec
Cast Arcanatime
0.924 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
1 sec
Recharge Time
4 sec
Endurance Cost
0.175 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
8 ft
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
True
Raw source fields
{
  "Name": "\"Energized_Shield\"",
  "DisplayName": "\"9DFQ7YH5Z5MUYFV6GTA4XVTS6A\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AIGroups": "kToggleAoEBuff",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "EnduranceCost": "0.175",
  "TimeToActivate": "0.73",
  "RechargeTime": "4",
  "ActivatePeriod": "1",
  "EffectArea": "kSphere",
  "Radius": "8",
  "IgnoreStrength": "kTrue",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Roman_Shield.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Roman_Shield.pfx",
  "DisplayShortHelp": "\"CRLFR9DTAD7EW6L3FS6U2Z4JAX\"",
  "DisplayHelp": "\"NLHSVW8TSHH6Y7BL7WJ6N4AP73\"",
  "IconName": "\"EnergyAura_PowerShield.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
0.3
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
1.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "0.3000",
  "Duration": "1.2500",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท Held, Immobilized, Stunned, Sleep, Knockup, Knockback, RepelStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Held, Immobilized, Stunned, Sleep, Knockup, Knockback, Repel
Effect
Cur
Scale
-3
Magnitude
1.0000
Table
"Melee_Ones"
Target
Self
Duration
1.25 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kHeld kImmobilized kStunned kSleep kKnockup kKnockback kRepel",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Ones\"",
  "Scale": "-3.0000",
  "Duration": "1.2500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "Flags": "IgnoreResistance"
}