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Controller Buff / Traps

Temporal Bomb

โ€”

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance Endurance CostEnhance DamageRecoveryEnhance SlowEnhance Knockback
Enhancement Sets Allowed
Slow Movement SetsUniversal Damage SetsKnockback SetsMelee AoE SetsEndMod Powers

You can place a Temporal Bomb on the ground. The Temporal Bomb will detonate once the power is activated a second time, resulting in a massive explosion that can damage all nearby foes and send them flying, as well as create a Temporal Bubble that speeds up yourself and allies, while slowing down all enemies inside. If used while targeting an enemy in melee range, you can attach the Temporal Bomb to them instead!

The Temporal Bomb is small, and almost impossible to detect.

Activation Details

Modes disallowed
Available Level
30
Type
Click
Accuracy
2
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
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Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
โ€”
Entities Autohit
โ€”
Target
LiterallyAnything
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Range
Ignore Strength
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Raw source fields
{
  "Name": "\"Time_Bomb\"",
  "DisplayName": "\"GMB9SRAGVDL5WFCEL23778ANEW\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "2",
  "EntsAffected": "kNone",
  "EntsAutoHit": "kNone",
  "Target": "kLiterallyAnything",
  "EffectArea": "kCharacter",
  "AIReport": "kNever",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kRecovery_Boost, kSlow_Boost, kKnockback_Boost",
  "StrengthsDisallowed": "kRange",
  "FaceTarget": "kFalse",
  "HighlightEval": "kRemoteBomb Mode?",
  "HighlightRing": "255 0 0 255",
  "HighlightIcon": "Traps_AoEMassiveDamage",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Controller_Buff_Traps_Time_Bomb.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Controller_Buff_Traps_Time_Bomb.pfx",
  "DisplayShortHelp": "\"6JFFW67F87WHWUCEBCPW37JLS2\"",
  "DisplayHelp": "\"R453EBEUAJH4YKCWZNA9VGCH4X\"",
  "IconName": "\"Traps_RemoteBomb.tga\""
}

Effects (4)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (4)

Redirect to Redirects.Gadgets.Remote_Bomb_Target

When kRemoteBomb source.Mode? ! target.isFriend? ! &&

Raw redirect fields
{
  "Power": "Redirects.Gadgets.Remote_Bomb_Target",
  "Requires": "kRemoteBomb source.Mode? ! target.isFriend? ! &&"
}

Redirect to Redirects.Gadgets.Remote_Bomb_Self

When kRemoteBomb source.Mode? !

Raw redirect fields
{
  "Power": "Redirects.Gadgets.Remote_Bomb_Self",
  "Requires": "kRemoteBomb source.Mode? !"
}

Redirect to Redirects.Gadgets.Temp_Bomb

When kRemoteBomb source.Mode?

Raw redirect fields
{
  "Power": "Redirects.Gadgets.Temp_Bomb",
  "Requires": "kRemoteBomb source.Mode?"
}

Redirect to Redirects.Gadgets.Remote_Bomb_Info

When 0

Raw redirect fields
{
  "Power": "Redirects.Gadgets.Remote_Bomb_Info",
  "Requires": "0",
  "ShowInInfo": "1"
}