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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Council / Sniper
Sniper Rifle
Ranged, Lethal ยท Lethal
Sniper Rifle is a powerful piece of hardware. It is very accurate and has very long range. The impressive round can knock down its target.
Activation Details
- Available Level
- 1
- Type
- Click
- Accuracy
- 1.25
- Range
- 310 ft
- Cast Time
- 3.83 sec
- Cast Arcanatime
- 4.092 sec
- Root Time
- 3.83 sec
- Animation Time
- 3.833 sec
- Animation Time Before Effect
- 1.5 sec
- Interrupt Time
- โ
- Activate Period
- 0 sec
- Recharge Time
- 8 sec
- Endurance Cost
- 13.72 endurance
- Attack Types
- Ranged, Lethal
- Effect Area
- Single Target
- Radius
- โ
- Arc
- โ
- Max Targets Hit
- 0
- Cast When
- AliveOnly
- Near Ground
- โ
- Entities Affected
- Foe (Alive)
- Entities Autohit
- โ
- Target
- Foe (Alive)
- Target Requires
- โ
- Modes Required
- Modes Disallowed
- Strengths Disallowed
- Ignore Strength
- โ
Raw source fields
{
"Name": "\"Sniper_Rifle\"",
"DisplayName": "\"P3081000933\"",
"Type": "kClick",
"Accuracy": "1.25",
"AttackTypes": "kRanged_Attack, kLethal_Attack",
"EntsAffected": "kFoe",
"EntsAutoHit": "kNone",
"Target": "kFoe",
"Range": "310",
"EnduranceCost": "13.72",
"TimeToActivate": "3.83",
"TimeToRoot": "3.83",
"RechargeTime": "8",
"EffectArea": "kCharacter",
"VisualFX": "\"menu\\Powers\\AnimFX\\Villain_Sniper_Rifle.pfx\"",
"include": "menu\\Powers\\AnimFX\\Villain_Sniper_Rifle.pfx",
"DisplayShortHelp": "\"JCAPLJ27H2V5WWX84LJDUEP52A\"",
"DisplayHelp": "\"P2682108258\"",
"IconName": "\"AssaultWeapons_SniperRifle.tga\""
}Effects (3)
Effect 1 ยท Lethal


- Resolved effect
- โ (select an archetype)
- Attribute
- Lethal
- Effect
- Absolute
- Scale
- 2.76
- Magnitude
- 1.0000
- Table
- "Ranged_Damage"
- Target
- Target
Raw effect fields
{
"Attrib": "kLethal",
"Aspect": "kAbs",
"Target": "kTarget",
"Table": "\"Ranged_Damage\"",
"Scale": "2.7600",
"Magnitude": "1.0000",
"StackType": "kStack"
}Effect 2 ยท Knockback


- Resolved effect
- โ (select an archetype)
- Attribute
- Knockback
- Effect
- Cur
- Scale
- 0.7
- Magnitude
- 1.0000
- Table
- "Ranged_Knockback"
- Target
- Target
Raw effect fields
{
"Attrib": "kKnockback",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Knockback\"",
"Scale": "0.7000",
"Magnitude": "1.0000",
"StackType": "kStack"
}Effect 3 ยท Knock



- Resolved effect
- โ (select an archetype)
- Attribute
- Knock
- Effect
- Cur
- Scale
- 20
- Magnitude
- 1.0000
- Table
- "Ranged_Ones"
- Target
- Target
- Flags
- IgnoreCombatMods
- Parameters
- Knock
Raw effect fields
{
"Attrib": "kKnock",
"Aspect": "kCur",
"Target": "kTarget",
"Table": "\"Ranged_Ones\"",
"Scale": "20.0000",
"Magnitude": "1.0000",
"StackType": "kStack",
"Suppress": "Knocked 10 WhenInactive",
"Flags": "IgnoreCombatMods",
"Params": {
"Knock": {
"VecEnd": "Down",
"Priority": "5"
}
}
}