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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Council / Vandal CTF

EM Pulse

โ€” ยท Null

You can unleash a massive pulse of electromagnetic energy. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will drain the Endurance and HP Regeneration of all affected targets and leave them incapacitated and Held for a long while.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
30 ft
Cast Time
4 sec
Cast Arcanatime
4.224 sec
Root Time
4 sec
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
30 sec
Endurance Cost
28 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”

Chain Attributes

IntoPower
Council.Vandal CTF.EM Pulse
Raw source fields
{
  "Name": "\"EM_Pulse_Tell\"",
  "DisplayName": "\"P987369644\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "30",
  "EnduranceCost": "28",
  "TimeToActivate": "4",
  "TimeToRoot": "4",
  "RechargeTime": "30",
  "EffectArea": "kCharacter",
  "ChainIntoPower": "Council.Vandal_CTF.EM_Pulse",
  "DisplayAttackerAttackFloater": "\"EDZH638CDW3VYJCAQNQAVCSA7W\"",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Council\\Vandal_EMPulse_Tell.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Council\\Vandal_EMPulse_Tell.pfx",
  "DisplayShortHelp": "\"ZCWWYHB73N2DYHXC25EPLDGVPA\"",
  "DisplayHelp": "\"DCSUC8CVXXMVWGZKJ5YJV54HTQ\"",
  "IconName": "\"RadiationPoisoning_EMPPulse.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Self
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 2 ยท NullStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Scale
-1
Magnitude
1.0000
Table
"Ranged_Ones"
Target
Target
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Ones\"",
  "Scale": "-1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}