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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Crey / Crey Ice Tank

Freeze Ray

Ranged, Cold ยท Cold

You have been frozen in place by the Freeze Ray and cannot move or attack. Any damage will free you from this state, however.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
60 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.567 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
13.72 endurance
Attack Types
Ranged, Cold
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Freeze_Ray\"",
  "DisplayName": "\"P2392861019\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kCold_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "60",
  "EnduranceCost": "13.72",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "8",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Ice_FreezeRay.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Ice_FreezeRay.pfx",
  "DisplayShortHelp": "\"P3472027048\"",
  "DisplayHelp": "\"P2795168158\"",
  "IconName": "\"IceBlast_FreezeRay.tga\"",
  "DisplayTargetShortHelp": "\"P3472027048\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ColdStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
0.4
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.4000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท SleepStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
20
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "20.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack"
}