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Defender Buff / Empathy

Adrenaline Boost

โ€”

Enhancement types allowed
Enhance RechargeEnhance RangeEnhance Endurance CostEnhance HealingRecovery
Enhancement Sets Allowed
EndMod PowersHealing Powers

Dramatically increases an ally's Endurance Recovery, Hit Point Regeneration and attack rate for 90 seconds. Also grants the target high resistance to slow effects. The boost is strong enough to restore unconscious allies to consciousness. If used on a conscious ally, it will automatically revive them should they fall.

Activation Details

Modes disallowed
Available Level
26
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
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Animation Time
1.167 sec
Animation Time Before Effect
0.833 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
300 sec
Endurance Cost
10.4 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
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Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
DeadOrAliveLeaguemate
Entities Autohit
DeadOrAliveLeaguemate
Target
DeadOrAliveLeaguemate
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Adrenalin_Boost\"",
  "DisplayName": "\"86RPHTPAWF8BYHBDFYZ96B525X\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kDeadOrAliveLeaguemate",
  "EntsAutoHit": "kDeadOrAliveLeaguemate",
  "Target": "kDeadOrAliveLeaguemate",
  "Range": "80",
  "EnduranceCost": "10.4",
  "TimeToActivate": "1.17",
  "RechargeTime": "300",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kHeal_Boost, kRecovery_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_Empathy_AdrenalinBoost.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_Empathy_AdrenalinBoost.PFX",
  "DisplayShortHelp": "\"EN36E7TK3TL7YWC2W4GP5ZMFRW\"",
  "DisplayHelp": "\"L7NNMP4PPVD3Y9LDPKEW4LQZHW\"",
  "DisplayAttackerHit": "\"P2814703278\"",
  "DisplayVictimHit": "\"P3796200085\"",
  "IconName": "\"Empathy_AdrenalinBoost.tga\"",
  "TimeToConfirm": "15",
  "DisplayConfirm": "P1632988461",
  "Cancelable": "kTrue",
  "DisplayTargetShortHelp": "\"P1037884928\"",
  "DisplayTargetHelp": "\"NPCHQ7D84MEFYJN4EPHGSSJRHX\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Redirects.Empathy.Adrenaline_Boost_Heal

When Cur.kHitPoints target> 0 >

Raw redirect fields
{
  "Power": "Redirects.Empathy.Adrenaline_Boost_Heal",
  "Requires": "Cur.kHitPoints target> 0 >"
}

Redirect to Redirects.Empathy.Adrenaline_Boost_Rez

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Redirects.Empathy.Adrenaline_Boost_Rez",
  "Requires": "1"
}