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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Defender Buff / Radiation Emission

Radiant Aura

โ€” ยท Heal

Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance Healing
Enhancement Sets Allowed
Healing Powers

You can use Radiant Aura to heal some of your wounds, and the wounds of your group. This power has a small radius, so your allies need to be near you if they wish to be affected.

Activation Details

Modes disallowed
Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
2.03 sec
Cast Arcanatime
2.244 sec
Root Time
โ€”
Animation Time
2.033 sec
Animation Time Before Effect
0.767 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
8 sec
Endurance Cost
13 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
255
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Radiation_Emission\"",
  "DisplayName": "\"P3533172966\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kCaster",
  "EnduranceCost": "13",
  "TimeToActivate": "2.03",
  "RechargeTime": "8",
  "EffectArea": "kSphere",
  "Radius": "25",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kHeal_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_RadiationEmission_RadiationEmission.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\DefenderBuff_RadiationEmission_RadiationEmission.PFX",
  "DisplayShortHelp": "\"P336745852\"",
  "DisplayHelp": "\"P2127541090\"",
  "IconName": "\"RadiationPoisoning_RadiationEmission.tga\"",
  "MaxTargetsHit": "255"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}