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Defender Ranged / Archery

Ranged Shot

Ranged, Lethal

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance Damage
Enhancement Sets Allowed
Universal Damage SetsDefender Archetype SetsRanged Damage PowersSniper Powers

A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Damage: High.
Recharge: Slow.

Activation Details

Modes disallowed
Available Level
24
Type
Click
Accuracy
1.155
Range
150 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
1.67 sec
Animation Time
1.667 sec
Animation Time Before Effect
0.8 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Lethal
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Ranged_Shot\"",
  "DisplayName": "\"P2594484288\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1.155",
  "AttackTypes": "kRanged_Attack, kLethal_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "TimeToActivate": "1.67",
  "TimeToRoot": "1.67",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost",
  "HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
  "HighlightRing": "255 255 0 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_SniperQuick.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_SniperQuick.pfx",
  "DisplayShortHelp": "\"VADZDY4CUB25YVBLFQ7RAF7EQS\"",
  "DisplayHelp": "\"6HUSXFM8P7WVYMNF39QA8BJVBQ\"",
  "IconName": "\"Archery_SniperArrow.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Pets.Defender_Archery_Snipe.Ranged_Shot_Quick

When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||

Raw redirect fields
{
  "Power": "Pets.Defender_Archery_Snipe.Ranged_Shot_Quick",
  "Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}

Redirect to Pets.Defender_Archery_Snipe.Ranged_Shot_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Pets.Defender_Archery_Snipe.Ranged_Shot_Normal",
  "Requires": "1"
}