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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Defender Ranged / Dual Pistols

Swap Ammo

โ€” ยท SetMode

Enhancement Sets Allowed
Defender Archetype Sets

By purchasing this power, you will be granted the Cryo Ammunition, Incendiary Ammunition and Chemical Ammunition toggles. Activating these toggles will change your secondary damage type on most Dual Pistols attacks from lethal (Standard Rounds) to cold (Cryo Rounds), fire (Incendiary Rounds) or toxic (Chemical Rounds).

These toggles are mutually exclusive and only one can be active at a time. If no Swap Ammo toggles are active, the player will revert to Standard Ammunition.

Different ammo types also have different secondary effects. Examine your Dual Pistols powers for more information.

Activation Details

Modes disallowed
Available Level
10
Type
Auto
Accuracy
1
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
2 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
โ€”
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Self (Alive)
Entities Autohit
Self (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Swap_Ammo\"",
  "DisplayName": "\"P2191038984\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kAuto",
  "Accuracy": "1",
  "EntsAffected": "kCaster",
  "EntsAutoHit": "kCaster",
  "Target": "kCaster",
  "ActivatePeriod": "2",
  "EffectArea": "kCharacter",
  "DisplayShortHelp": "\"P580779526\"",
  "DisplayHelp": "\"NF48RQVVZ23NWDBP6UKYWL76MZ\"",
  "IconName": "\"DualPistols_SwapAmmo.tga\"",
  "ShowBuffIcon": "kFalse",
  "MaxBoosts": "0"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SetModeStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistanceDoes not scale with enemy level
Attribute
SetMode
Effect
Cur
Scale
1
Magnitude
LethalAmmo
Table
"Ranged_Ones"
Target
Self
Duration
2.25 sec
Flags
IgnoreStrength IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Attrib": "kSetMode",
  "Aspect": "kCur",
  "Type": "kConstant",
  "Target": "kSelf",
  "Table": "\"Ranged_Ones\"",
  "Scale": "1.0000",
  "Duration": "2.2500",
  "Magnitude": "kLethalAmmo",
  "StackType": "kReplace",
  "Flags": "IgnoreStrength IgnoreResistance IgnoreCombatMods"
}