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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Defender Ranged / Electrical Blast

Zapp

Ranged, Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance DamageRecovery
Enhancement Sets Allowed
Universal Damage SetsDefender Archetype SetsEndMod PowersRanged Damage PowersSniper Powers

A focused electrical blast that can travel great distances with high Accuracy. Zapp drains Endurance, and is best fired from a distance, as it can be interrupted. Some of the Endurance you drain may transfer back to you. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Activation Details

Modes disallowed
Available Level
20
Type
Click
Accuracy
1
Range
150 ft
Cast Time
1.33 sec
Cast Arcanatime
1.584 sec
Root Time
1.33 sec
Animation Time
1.333 sec
Animation Time Before Effect
0.933 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
12 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Zapp\"",
  "DisplayName": "\"P3017513223\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "TimeToActivate": "1.33",
  "TimeToRoot": "1.33",
  "RechargeTime": "12",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost, kRecovery_Boost",
  "HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
  "HighlightRing": "255 255 0 255",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\DefenderRanged_ElectricalBlast_Zapp_Quick.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\DefenderRanged_ElectricalBlast_Zapp_Quick.PFX",
  "DisplayShortHelp": "\"C8JY4PTCJLFTYTXTSNX5AA556Q\"",
  "DisplayHelp": "\"CTHCC35ZR77CW6LG6XC5A49E2Z\"",
  "IconName": "\"ElectricalBolt_Zapp.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Pets.Defender_Electric_Snipe.Zapp_Quick

When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||

Raw redirect fields
{
  "Power": "Pets.Defender_Electric_Snipe.Zapp_Quick",
  "Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}

Redirect to Pets.Defender_Electric_Snipe.Zapp_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Pets.Defender_Electric_Snipe.Zapp_Normal",
  "Requires": "1"
}