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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Defender Ranged / Seismic Blast

Seismic Shockwaves

AOE, Smashing ยท Knock

Enhancement Sets Allowed
Defender Archetype SetsMelee AoE Sets

While on the ground, nearby enemies might be knocked down and some of your attacks are empowered.

This power is only for short periods of times after being triggered by Seismic Pressure.

Activation Details

Modes disallowed
Available Level
1
Type
Auto
Accuracy
0.8
Range
0 ft
Cast Time
0 sec
Cast Arcanatime
0.132 sec
Root Time
โ€”
Animation Time
3.1 sec
Animation Time Before Effect
1.067 sec
Interrupt Time
โ€”
Activate Period
0.2 sec
Recharge Time
0 sec
Endurance Cost
0 endurance
Attack Types
Area$1 Smashing
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
1
Cast When
AliveOnly
Near Ground
True
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
Knocked target.EventTimeSince> 10 > cur.kSleep target> 0 <= &&
Modes Required
Modes Disallowed
Disable All
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Shockwaves\"",
  "DisplayName": "\"KW59QN8W57ANYJNXYF3DPK4AEZ\"",
  "ModesDisallowed": "kDisable_All",
  "Type": "kAuto",
  "Accuracy": "0.8",
  "AttackTypes": "kAOE_Attack, kSmashing_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "ActivatePeriod": "0.2",
  "EffectArea": "kSphere",
  "Radius": "15",
  "LifeTime": "45",
  "LifeTimeInGame": "45",
  "MaxLifeTime": "45",
  "MaxLifeTimeInGame": "45",
  "TargetRequires": "Knocked target.EventTimeSince> 10 > cur.kSleep target> 0 <= &&",
  "ProcAllowed": "kNone",
  "IgnoreLevelBought": "kTrue",
  "NearGround": "kTrue",
  "AutoIssueSaveLevel": "kFalse",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Seismic_Blast_Shockwaves.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Redirects_Seismic_Blast_Shockwaves.pfx",
  "DisplayShortHelp": "\"TNU4QDLPCJE3WZBRADRAGBWQX3\"",
  "DisplayHelp": "\"R2EHPL5VLVAHYWN9K3UAVT6ZR3\"",
  "IconName": "\"Seismic_Power\"",
  "MaxTargetsHit": "1",
  "ShowInManage": "kFalse",
  "ShowInInventory": "kIfOwned",
  "Free": "kTrue",
  "MaxBoosts": "0"
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท KnockStacks per casterPvP or PvENew effect is ignored if one already existsDoes not scale with enemy level

PvE targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knock
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Chance
5%
Flags
NearGround IgnoreCombatMods
Parameters
Knock
Raw effect fields
{
  "Chance": "0.0500",
  "Requires": "enttype target> critter eq",
  "Attrib": "kKnock",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kIgnore",
  "Suppress": "Knocked 10 Always",
  "Flags": "NearGround IgnoreCombatMods",
  "Params": {
    "Knock": {
      "VecStart": "Target",
      "VecEnd": "Down",
      "Vel": "0.0000",
      "VelMag": "0.1000"
    }
  }
}
Effect 2 ยท KnockStacks per casterPvP or PvENew effect is ignored if one already exists

PvP targets only

Resolved effect
โ€” (select an archetype)
Attribute
Knock
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Chance
5%
Flags
NearGround
Parameters
Knock
Raw effect fields
{
  "Chance": "0.0500",
  "Requires": "enttype target> player eq",
  "Attrib": "kKnock",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kIgnore",
  "Suppress": "Knocked 10 WhenInactive",
  "Flags": "NearGround",
  "Params": {
    "Knock": {
      "VecStart": "Target",
      "VecEnd": "Down",
      "Vel": "0.0000",
      "VelMag": "0.1000"
    }
  }
}