OPEN BETA 26,766 powers
Effect highlight & ring legend

Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

DevouringEarth / Hero1 AU

Invincibility

โ€” ยท Null

While this power is active, the Hero receives a huge bonus to Defense against melee attacks and some bonus To Hit for each additional foe in melee range. Most effective while fighting multiple opponents. This power is ineffective if you are battling foes at a range.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
3 sec
Cast Arcanatime
3.168 sec
Root Time
3 sec
Animation Time
3 sec
Animation Time Before Effect
2.133 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
180 sec
Endurance Cost
0.14 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
10 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Invincibility\"",
  "DisplayName": "\"P2665699222\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AIGroups": "kDebuff, kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kCaster",
  "EnduranceCost": "0.14",
  "TimeToActivate": "3",
  "TimeToRoot": "3",
  "RechargeTime": "180",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "10",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Invulnerability_Invincibility.pfx",
  "DisplayShortHelp": "\"P2203371955\"",
  "DisplayHelp": "\"P2518319660\"",
  "IconName": "\"Invulnerability_Invincibility.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P2203371955\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท NullStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Null
Effect
Cur
Scale
0.75
Magnitude
3.0000
Table
"Melee_Ones"
Target
Target
Flags
CancelOnMiss
Raw effect fields
{
  "Attrib": "kNull",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.7500",
  "Magnitude": "3.0000",
  "StackType": "kReplace",
  "Flags": "CancelOnMiss"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
1.5
Magnitude
1.0000
Table
"Melee_Buff_ToHit"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_ToHit\"",
  "Scale": "1.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 3 ยท Smashing, Lethal, Fire, Cold, Energy, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Smashing, Lethal, Fire, Cold, Energy, Negative Energy
Effect
Cur
Scale
1.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kSmashing_Attack kLethal_Attack kFire_Attack kCold_Attack kEnergy_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreStrength IgnoreResistance"
}