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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Epic / Chill Mastery

Flash Freeze

AOE, Cold · Sleep

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostEnhance DamageEnhance Sleep
Enhancement Sets Allowed
Ranged AoE Damage SetsUniversal Damage SetsSleep Powers

You can Flash Freeze a large patch of ground beneath a targeted foe, instantly forming dozens of deadly ice shards that do Cold damage to all enemies in the area. The victims are left trapped within the icicles, but can break free if disturbed. Only targets near the ground can be affected.

Notes:
The Sleep component of this power is Auto Hit against regular enemies, but a To Hit check is required to against AVs and players, as well as to make secondary effects apply.

Activation Details

Modes disallowed
Available Level
35
Type
Click
Accuracy
1
Range
60 ft
Cast Time
2.37 sec
Cast Arcanatime
2.508 sec
Root Time
2.37 sec
Animation Time
2.367 sec
Animation Time Before Effect
1.767 sec
Interrupt Time
—
Activate Period
0 sec
Recharge Time
90 sec
Endurance Cost
15.6 endurance
Attack Types
Area$1 Cold
Effect Area
AoE
Radius
25 ft
Arc
—
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
—
Entities Affected
Foe (Alive)
Entities Autohit
Foe (Alive)
Target
Foe (Alive)
Target Requires
—
Modes Required
Modes Disallowed
Disable All, Disable Epic, Disable Pool
Strengths Disallowed
Ignore Strength
—
Raw source fields
{
  "Name": "\"Flash_Freeze\"",
  "DisplayName": "\"P889361091\"",
  "BuyRequires": "$archetype @Class_Mastermind ==",
  "ModesDisallowed": "kDisable_All, kDisable_Epic, kDisable_Pool",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kCold_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kFoe",
  "Target": "kFoe",
  "Range": "60",
  "EnduranceCost": "15.6",
  "TimeToActivate": "2.37",
  "TimeToRoot": "2.37",
  "RechargeTime": "90",
  "EffectArea": "kSphere",
  "Radius": "25",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kDamage_Boost, kSleep_Boost",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\ControllerControl_IceControl_FlashFreeze.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\ControllerControl_IceControl_FlashFreeze.PFX",
  "DisplayShortHelp": "\"E4R5TCXDHARPYLZMELQ7CAA6SW\"",
  "DisplayHelp": "\"RRUB57AP4M4QYCCRNM2S54GUTS\"",
  "IconName": "\"Ice_Mastery_FlashFreeze\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P3472027048\"",
  "DisplayTargetHelp": "\"P2439637276\""
}

Effects (6)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
15
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "15.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kReplace",
  "Flags": "NearGround"
}
Effect 2 · ColdStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.2000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "NearGround"
}
Effect 3 · SleepStacks per casterPvP or PvEReplaces existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
15
Magnitude
3.0000
Table
"Ranged_Sleep"
Target
Target
Delay
0.25 sec
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Sleep\"",
  "Scale": "15.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kReplace",
  "Flags": "NearGround"
}
Effect 4 · ColdStacks per casterPvP or PvEStacks with existing effect

PvE targets only

Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
0.2
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> critter eq",
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.2000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "NearGround"
}
Effect 5 · SleepStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
1
Magnitude
3.0000
Table
"Ranged_PvPMez"
Target
Target
Delay
0.25 sec
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "NearGround",
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPMez\"",
  "Scale": "1.0000",
  "Magnitude": "3.0000",
  "Delay": "0.2500",
  "StackType": "kStack",
  "Suppress": [
    "Stunned 15 WhenInactive",
    "Immobilized 15 WhenInactive",
    "Held 15 WhenInactive",
    "Sleep 15 WhenInactive",
    "Terrorized 15 WhenInactive"
  ]
}
Effect 6 · ColdStacks per casterPvP or PvEStacks with existing effect

PvP targets only

Resolved effect
— (select an archetype)
Attribute
Cold
Effect
Absolute
Scale
1.1914
Magnitude
1.0000
Table
"Ranged_PvPDamage"
Target
Target
Flags
NearGround
Raw effect fields
{
  "Requires": "enttype target> player eq",
  "Flags": "NearGround",
  "Attrib": "kCold",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_PvPDamage\"",
  "Scale": "1.1914",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}