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Epic / Sentinel Electricity Mastery

Rehabilitating Circuit

โ€” ยท Heal

Enhancement types allowed
Enhance RechargeEnhance Endurance CostEnhance Healing
Enhancement Sets Allowed
Healing Powers

You can use your Rehabilitating Circuit to heal the wounds of your group. Although you can be healed by this power, you need to use it against an ally for the chain to affect you. You must be level 44 and have two other Electricity Mastery Powers before selecting this power.

Activation Details

Modes disallowed
Available Level
44
Type
Click
Accuracy
1
Range
80 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
โ€”
Animation Time
1 sec
Animation Time Before Effect
0.533 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
32 sec
Endurance Cost
13 endurance
Attack Types
โ€”
Effect Area
Chain
Radius
20 ft
Arc
โ€”
Max Targets Hit
255
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally, Self
Entities Autohit
Ally, Self
Target
Ally (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All, Disable Epic, Disable Pool
Strengths Disallowed
Ignore Strength
โ€”

Chain Attributes

Fork
1 1 1 1
Raw source fields
{
  "Name": "\"Rehabilitating_Circuit\"",
  "DisplayName": "\"P1019559149\"",
  "BuyRequires": "Epic ownPowerNum? 1 >",
  "ModesDisallowed": "kDisable_All, kDisable_Epic, kDisable_Pool",
  "Type": "kClick",
  "Accuracy": "1",
  "EntsAffected": "kFriend, kCaster",
  "EntsAutoHit": "kFriend, kCaster",
  "Target": "kFriend",
  "Range": "80",
  "EnduranceCost": "13",
  "TimeToActivate": "1",
  "RechargeTime": "32",
  "EffectArea": "kChain",
  "Radius": "20",
  "AIReport": "kNever",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kHeal_Boost",
  "ChainFork": "1 1 1 1",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\ElectricAffinity_RehabilitatingCircuit.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\ElectricAffinity_RehabilitatingCircuit.PFX",
  "DisplayShortHelp": "\"P4065691217\"",
  "DisplayHelp": "\"PJCAWTYFQPLHWZXKN25YRLFV22\"",
  "IconName": "\"ElectricControl_Heal\"",
  "MaxTargetsHit": "255"
}

Effects (1)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HealStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Heal
Effect
Absolute
Scale
1
Magnitude
1.0000
Table
"Ranged_Heal"
Target
Target
Raw effect fields
{
  "Attrib": "kHeal",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Heal\"",
  "Scale": "1.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}