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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Epic / Sentinel Mace Mastery

Coordinated Targeting

โ€” ยท ToHit

Enhancement types allowed
Enhance RechargeEnhance Endurance CostBuff ToHit
Enhancement Sets Allowed
ToHit Buff Powers

When this power is activated, the Villain and allies focus their offensive to dramatically improve their accuracy. Additionally, Coordinated Targeting increases the team's Perception, allowing to better see stealthy foes. It also grants resistance to powers that DeBuff Accuracy. Coordinated Targeting is a toggle power and must be activated and deactivated manually. Like all toggle powers, while active, Coordinated Targeting drains Endurance while active. You must be level 41 and have one other Mace Mastery Powers before selecting this power.

Activation Details

Modes disallowed
Available Level
41
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
1.17 sec
Cast Arcanatime
1.32 sec
Root Time
โ€”
Animation Time
1.167 sec
Animation Time Before Effect
0.5 sec
Interrupt Time
โ€”
Activate Period
0.5 sec
Recharge Time
10 sec
Endurance Cost
0.312 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
25 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Teammate, Self
Entities Autohit
Teammate, Self
Target
Self (Alive)
Target Requires
Held source.EventTimeSince> 5 > Stunned source.EventTimeSince> 5 > && Sleep source.EventTimeSince> 5 > &&
Modes Required
Modes Disallowed
Disable All, Disable Epic, Disable Pool
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Focused_Accuracy\"",
  "DisplayName": "\"P3249770905\"",
  "BuyRequires": "Epic ownPowerNum? 0 >",
  "ModesDisallowed": "kDisable_All, kDisable_Epic, kDisable_Pool",
  "Type": "kToggle",
  "Accuracy": "1",
  "EntsAffected": "kTeammate, kCaster",
  "EntsAutoHit": "kTeammate, kCaster",
  "Target": "kCaster",
  "EnduranceCost": "0.312",
  "TimeToActivate": "1.17",
  "RechargeTime": "10",
  "ActivatePeriod": "0.5",
  "EffectArea": "kSphere",
  "Radius": "25",
  "BoostsAllowed": "kRecharge_Boost, kEnduranceDiscount_Boost, kBuff_ToHit_Boost",
  "ToggleIgnoreHold": "kTrue",
  "ToggleIgnoreSleep": "kTrue",
  "ToggleIgnoreStun": "kTrue",
  "TargetRequires": "Held source.EventTimeSince> 5 > Stunned source.EventTimeSince> 5 > && Sleep source.EventTimeSince> 5 > &&",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\Epic_BodyMastery_FocusedAccuracy.pfx\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\Epic_BodyMastery_FocusedAccuracy.pfx",
  "DisplayShortHelp": "\"P2558647171\"",
  "DisplayHelp": "\"JQAFN2PZ8GGSYGM2L5GGQXYUF2\"",
  "DisplayAttackerHit": "\"P2534745051\"",
  "IconName": "\"Arachnos_Patron_TeamToHitBuff\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"P585774605\""
}

Effects (5)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท ToHitStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Cur
Scale
0.5
Magnitude
1.0000
Table
"Ranged_Buff_ToHit"
Target
Target
Duration
0.75 sec
Flags
CancelOnMiss IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Buff_ToHit\"",
  "Scale": "0.5000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "CancelOnMiss IgnoreResistance"
}
Effect 2 ยท ToHitStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
ToHit
Effect
Res
Scale
2
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kToHit",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "2.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 3 ยท AccuracyStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Accuracy
Effect
Strength
Scale
2
Magnitude
1.0000
Table
"Ranged_Buff_ToHit"
Target
Target
Duration
0.75 sec
Flags
CancelOnMiss IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kAccuracy",
  "Aspect": "kStr",
  "Target": "kTarget",
  "Table": "\"Ranged_Buff_ToHit\"",
  "Scale": "2.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "CancelOnMiss IgnoreStrength IgnoreResistance"
}
Effect 4 ยท PerceptionRadiusStacks per casterPvP or PvEReplaces existing effectIgnores enhancements and other boostsIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
PerceptionRadius
Effect
Res
Scale
2
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Self
Duration
0.75 sec
Flags
IgnoreStrength IgnoreResistance
Raw effect fields
{
  "Attrib": "kPerceptionRadius",
  "Aspect": "kRes",
  "Target": "kSelf",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "2.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreStrength IgnoreResistance"
}
Effect 5 ยท PerceptionRadiusStacks per casterPvP or PvEReplaces existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
PerceptionRadius
Effect
Cur
Scale
5
Magnitude
1.0000
Table
"Ranged_Buff_ToHit"
Target
Self
Duration
0.75 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kPerceptionRadius",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Ranged_Buff_ToHit\"",
  "Scale": "5.0000",
  "Duration": "0.7500",
  "Magnitude": "1.0000",
  "StackType": "kReplace",
  "CancelEvents": "Stunned Held Sleep",
  "Flags": "IgnoreResistance"
}