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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Epic / Stalker Mace Mastery

Mace Beam

Ranged, Energy

Enhancement types allowed
Enhance AccuracyEnhance RechargeEnhance RangeEnhance Endurance CostInterruptEnhance DamageEnhance Knockback
Enhancement Sets Allowed
Universal Damage SetsKnockback SetsRanged Damage PowersSniper Powers

Fires an extremely long range and accurate beam of kinetic Energy from the Bane Mace that deals tremendous damage and knocks the target back.This is a sniper attack, and like most sniper attacks, is best fired from a distance as it can be interrupted. If you are engaged in battle this attack becomes instant-cast. If you are not engaged, it will do bonus damage.

Activation Details

Modes disallowed
Available Level
35
Type
Click
Accuracy
1.05
Range
150 ft
Cast Time
2 sec
Cast Arcanatime
2.244 sec
Root Time
2 sec
Animation Time
2 sec
Animation Time Before Effect
1.2 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
24 sec
Endurance Cost
14.352 endurance
Attack Types
Ranged, Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Disable All, Disable Epic, Disable Pool
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Mace_Beam\"",
  "DisplayName": "\"P3336005936\"",
  "BuyRequires": "$archetype @Class_Stalker == $archetype @Class_Scrapper == || SpidersKissPatron Owned? TheStingerPatron Owned? || BloodInTheWaterPatron Owned? || MiragePatron Owned? || Beta_AutoLevel50 owned? || &&",
  "ModesDisallowed": "kDisable_All, kDisable_Epic, kDisable_Pool",
  "Type": "kClick",
  "Accuracy": "1.05",
  "AttackTypes": "kRanged_Attack, kEnergy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "150",
  "EnduranceCost": "14.352",
  "TimeToActivate": "2",
  "TimeToRoot": "2",
  "RechargeTime": "24",
  "EffectArea": "kCharacter",
  "BoostsAllowed": "kAccuracy_Boost, kRecharge_Boost, kRange_Boost, kEnduranceDiscount_Boost, kInterrupt_Boost, kDamage_Boost, kKnockback_Boost",
  "HighlightEval": "kEngaged Mode? Set_Bonus.Global_Bonus.Experienced_Marksman ownPower? ||",
  "HighlightRing": "255 255 0 255",
  "VisualFX": "\"menu/Powers/AnimFX/PlayerPowers/Patron_MaceMastery_Snipe_MaceBeam_Quick.pfx\"",
  "include": "menu/Powers/AnimFX/PlayerPowers/Patron_MaceMastery_Snipe_MaceBeam_Quick.pfx",
  "DisplayShortHelp": "\"W3H46LSNBJZJY4XTMKHF92476Z\"",
  "DisplayHelp": "\"VS4Q4TCH68S5WQNTZTNS2LVEQW\"",
  "IconName": "\"Arachnos_Patron_TargetedRangedSnipe.tga\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Redirects (2)

Redirect to Villain_Pets.Stalker_EpicMaceMastery_Snipe.Mace_Beam_Quick

When kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||

Raw redirect fields
{
  "Power": "Villain_Pets.Stalker_EpicMaceMastery_Snipe.Mace_Beam_Quick",
  "Requires": "kEngaged source.Mode? Set_Bonus.Global_Bonus.Experienced_Marksman source.ownPower? ||"
}

Redirect to Villain_Pets.Stalker_EpicMaceMastery_Snipe.Mace_Beam_Normal

When Always (Default if no others apply)

Raw redirect fields
{
  "Power": "Villain_Pets.Stalker_EpicMaceMastery_Snipe.Mace_Beam_Normal",
  "Requires": "1"
}