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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Hollow Reaper

Defensive Sweep

Melee, Negative Energy ยท Negative Energy

You take a defensive stance and strike your opponents. Successfully executing this attack will cause light negative damage to nearby foes, while giving you increased defense against their melee and negative attacks. Damage: Light

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
7 ft
Cast Time
2.2 sec
Cast Arcanatime
2.376 sec
Root Time
2.2 sec
Animation Time
2.2 sec
Animation Time Before Effect
2.167 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
4 sec
Endurance Cost
5.356 endurance
Attack Types
Melee, Negative Energy
Effect Area
Cone
Radius
7 ft
Arc
120
Max Targets Hit
8
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Defensive_Sweep\"",
  "DisplayName": "\"P1426350644\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "7",
  "EnduranceCost": "5.356",
  "TimeToActivate": "2.2",
  "TimeToRoot": "2.2",
  "RechargeTime": "4",
  "EffectArea": "kCone",
  "Radius": "7",
  "Arc": "120",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_DefensiveSweep_Slow.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_DefensiveSweep_Slow.PFX",
  "DisplayShortHelp": "\"BRKH23EEBNHFWSZZUL4JG5E6GQ\"",
  "DisplayHelp": "\"EGF4PNJN55SFYYCPCS44A3G4V2\"",
  "IconName": "\"TitanWeapons_DefensiveSweep.tga\"",
  "MaxTargetsHit": "8",
  "DisplayTargetShortHelp": "\"P2646575536\"",
  "DisplayTargetHelp": "\"P2721162609\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
0.729
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "0.7290",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท Melee, Negative EnergyStacks per casterPvP or PvEStacks with existing effectIgnores resistanceDoes not scale with enemy level
Resolved effect
โ€” (select an archetype)
Attribute
Melee, Negative Energy
Effect
Cur
Scale
1.5
Magnitude
1.0000
Table
"Melee_Buff_Def"
Target
Self
Duration
10 sec
Flags
IgnoreResistance IgnoreCombatMods
Raw effect fields
{
  "Flags": "IgnoreResistance IgnoreCombatMods",
  "Attrib": "kMelee_Attack kNegative_Energy_Attack",
  "Aspect": "kCur",
  "Target": "kSelf",
  "Table": "\"Melee_Buff_Def\"",
  "Scale": "1.5000",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}