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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Hollow Reaper

Follow Through

Melee, Negative Energy ยท Negative Energy

You Follow Through with a massive attack dealing Superior Smashing damage, knocking your opponent down and possibly stunning them. NOTE: Follow Through requires Momentum in order to be activated. Damage: Superior

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
6 ft
Cast Time
1.1 sec
Cast Arcanatime
1.32 sec
Root Time
1.1 sec
Animation Time
1.1 sec
Animation Time Before Effect
0.9 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
5 sec
Endurance Cost
10.4978 endurance
Attack Types
Melee, Negative Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Range
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Follow_Through\"",
  "DisplayName": "\"P2466830066\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AttackTypes": "kMelee_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "6",
  "EnduranceCost": "10.4978",
  "TimeToActivate": "1.1",
  "TimeToRoot": "1.1",
  "RechargeTime": "5",
  "EffectArea": "kCharacter",
  "StrengthsDisallowed": "kRange",
  "VisualFX": "\"menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_FollowThrough_Fast.PFX\"",
  "include": "menu\\Powers\\AnimFX\\PlayerPowers\\TitanWeapon_FollowThrough_Fast.PFX",
  "DisplayShortHelp": "\"VN77LPTX6XDPY8LZPEBWW3U4EX\"",
  "DisplayHelp": "\"P4053836116\"",
  "IconName": "\"TitanWeapons_FollowThrough.tga\"",
  "DisplayTargetShortHelp": "\"P1066116238\"",
  "DisplayTargetHelp": "\"P3968446753\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
1.96
Magnitude
1.0000
Table
"Melee_TempDamage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Melee_TempDamage\"",
  "Scale": "1.9600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท KnockbackStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Knockback
Effect
Cur
Scale
0.67
Magnitude
1.0000
Table
"Melee_Ones"
Target
Target
Raw effect fields
{
  "Attrib": "kKnockback",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Melee_Ones\"",
  "Scale": "0.6700",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 3 ยท StunnedStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Stunned
Effect
Cur
Scale
4
Magnitude
3.0000
Table
"Melee_Stun"
Target
Target
Raw effect fields
{
  "Attrib": "kStunned",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Melee_Stun\"",
  "Scale": "4.0000",
  "Magnitude": "3.0000",
  "StackType": "kStack"
}