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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Daedalus

Choking Cloud of Fog

AOE, Negative Energy ยท Held

Enhancement Sets Allowed
Melee AoE Sets

While active, you generate toxic radioactive gas around yourself. Any nearby foes may be overcome by the gas, leaving them choking and helpless.

Activation Details

Available Level
1
Type
Toggle
Accuracy
1
Range
0 ft
Cast Time
1 sec
Cast Arcanatime
1.188 sec
Root Time
1 sec
Animation Time
1 sec
Animation Time Before Effect
0.933 sec
Interrupt Time
โ€”
Activate Period
5 sec
Recharge Time
90 sec
Endurance Cost
5.6 endurance
Attack Types
Area$1 Negative Energy
Effect Area
AoE
Radius
15 ft
Arc
โ€”
Max Targets Hit
10
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Choking_Cloud\"",
  "DisplayName": "\"JC92NLTQ7L62WBMRELRSQR6VXQ\"",
  "Type": "kToggle",
  "Accuracy": "1",
  "AttackTypes": "kAOE_Attack, kNegative_Energy_Attack",
  "AIGroups": "kDebuff",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kCaster",
  "EnduranceCost": "5.6",
  "TimeToActivate": "1",
  "TimeToRoot": "1",
  "RechargeTime": "90",
  "ActivatePeriod": "5",
  "EffectArea": "kSphere",
  "Radius": "15",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Enemies\\Event\\DungeonLabyrinth\\DungeonLabyrinth_Daedalus_ChokingCloud.PFX\"",
  "include": "menu\\Powers\\AnimFX\\Enemies\\Event\\DungeonLabyrinth\\DungeonLabyrinth_Daedalus_ChokingCloud.PFX",
  "DisplayShortHelp": "\"P1228973208\"",
  "DisplayHelp": "\"P3851553062\"",
  "IconName": "\"RadiationPoisoning_ChokingCloud.tga\"",
  "MaxTargetsHit": "10",
  "DisplayTargetShortHelp": "\"P3220742713\"",
  "DisplayTargetHelp": "\"P835496752\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท HeldStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Held
Effect
Cur
Scale
4
Magnitude
2.0000
Table
"Ranged_Immobilize"
Target
Target
Chance
50%
Raw effect fields
{
  "Chance": "0.5000",
  "Attrib": "kHeld",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Immobilize\"",
  "Scale": "4.0000",
  "Magnitude": "2.0000",
  "StackType": "kReplace"
}
Effect 2 ยท HeldStacks per casterPvP or PvEReplaces existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Held
Effect
Cur
Scale
4
Magnitude
1.0000
Table
"Ranged_Immobilize"
Target
Target
Chance
80%
Raw effect fields
{
  "Chance": "0.8000",
  "Attrib": "kHeld",
  "Aspect": "kCur",
  "Type": "kDuration",
  "Target": "kTarget",
  "Table": "\"Ranged_Immobilize\"",
  "Scale": "4.0000",
  "Magnitude": "1.0000",
  "StackType": "kReplace"
}