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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Guardian

Wake-Up Shout

โ€” ยท Sleep

By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Sleep effects, and leave him resistant to such effects for a good while.

Activation Details

Available Level
1
Type
Click
Accuracy
1
Range
0 ft
Cast Time
1.67 sec
Cast Arcanatime
1.848 sec
Root Time
โ€”
Animation Time
1.667 sec
Animation Time Before Effect
0.667 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
120 sec
Endurance Cost
7 endurance
Attack Types
โ€”
Effect Area
AoE
Radius
30 ft
Arc
โ€”
Max Targets Hit
16
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Ally (Alive)
Entities Autohit
Ally (Alive)
Target
Self (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Shout_of_Command\"",
  "DisplayName": "\"L8WC3DDT5TU5YJBBB56RNRQCB2\"",
  "Type": "kClick",
  "Accuracy": "1",
  "AIGroups": "kMidBattle",
  "EntsAffected": "kFriend",
  "EntsAutoHit": "kFriend",
  "Target": "kCaster",
  "EnduranceCost": "7",
  "TimeToActivate": "1.67",
  "RechargeTime": "120",
  "EffectArea": "kSphere",
  "Radius": "30",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Roman_Shout.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Roman_Shout.pfx",
  "DisplayShortHelp": "\"PM9MNWC4K5BGY4N9AHHYPGGWBZ\"",
  "DisplayHelp": "\"86G7JELTQDBXWTBFQY8CMKLLDZ\"",
  "DisplayAttackerHit": "\"CYTF56T4J9TTWHZYE43D2CT5YW\"",
  "DisplayVictimHit": "\"EUMMS6ZE35KPY8CJWLLDX7H2NZ\"",
  "IconName": "\"SonicDebuff_Dispel.tga\"",
  "MaxTargetsHit": "16",
  "DisplayTargetShortHelp": "\"C44EATCW6XE6YDL4EAGX345RZ2\"",
  "DisplayTargetHelp": "\"9TQAZ6LXMCP5WUX9VTR6XQZXEW\""
}

Effects (2)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท SleepStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Cur
Scale
-10
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
15 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kCur",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "-10.0000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}
Effect 2 ยท SleepStacks per casterPvP or PvEStacks with existing effectIgnores resistance
Resolved effect
โ€” (select an archetype)
Attribute
Sleep
Effect
Res
Scale
5
Magnitude
1.0000
Table
"Ranged_Res_Boolean"
Target
Target
Duration
15 sec
Flags
IgnoreResistance
Raw effect fields
{
  "Attrib": "kSleep",
  "Aspect": "kRes",
  "Target": "kTarget",
  "Table": "\"Ranged_Res_Boolean\"",
  "Scale": "5.0000",
  "Duration": "15.0000",
  "Magnitude": "1.0000",
  "StackType": "kStack",
  "Flags": "IgnoreResistance"
}