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Icons on effect rows describe PvE/PvP scope, per-caster stacking, and stack behavior (stack, ignore, or replace). Other badges mark special flags such as copied boosts, ignored strength/resistance, or combat scaling. Hover or focus an icon for its full meaning.

Event / Labyrinth Minotaur Bow

Blazing Arrow

Ranged, Negative Energy ยท Negative Energy

You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing them to catch on fire and burn. Damage: High

Activation Details

Available Level
1
Type
Click
Accuracy
1.4
Range
80 ft
Cast Time
1.83 sec
Cast Arcanatime
1.98 sec
Root Time
1.83 sec
Animation Time
1.833 sec
Animation Time Before Effect
1.6 sec
Interrupt Time
โ€”
Activate Period
0 sec
Recharge Time
10 sec
Endurance Cost
13.72 endurance
Attack Types
Ranged, Negative Energy
Effect Area
Single Target
Radius
โ€”
Arc
โ€”
Max Targets Hit
0
Cast When
AliveOnly
Near Ground
โ€”
Entities Affected
Foe (Alive)
Entities Autohit
โ€”
Target
Foe (Alive)
Target Requires
โ€”
Modes Required
Modes Disallowed
Strengths Disallowed
Ignore Strength
โ€”
Raw source fields
{
  "Name": "\"Blazing_Arrow\"",
  "DisplayName": "\"P738515790\"",
  "Type": "kClick",
  "Accuracy": "1.4",
  "AttackTypes": "kRanged_Attack, kNegative_Energy_Attack",
  "EntsAffected": "kFoe",
  "EntsAutoHit": "kNone",
  "Target": "kFoe",
  "Range": "80",
  "EnduranceCost": "13.72",
  "TimeToActivate": "1.83",
  "TimeToRoot": "1.83",
  "RechargeTime": "10",
  "EffectArea": "kCharacter",
  "VisualFX": "\"menu\\Powers\\AnimFX\\Archery_Flaming_Arrow_NoGeo.pfx\"",
  "include": "menu\\Powers\\AnimFX\\Archery_Flaming_Arrow_NoGeo.pfx",
  "DisplayShortHelp": "\"5MWE2BA2Z25CYRNL7EJ23ZHH22\"",
  "DisplayHelp": "\"P219114303\"",
  "IconName": "\"Archery_FlamingArrow.tga\"",
  "DisplayTargetShortHelp": "\"7AWTE7XKQYMUWJL936WT3DH8SX\""
}

Effects (3)

Player character
Target enemy

Choose a player archetype to resolve effects. Enemy level 50.

Damage estimates are before enemy resistance and assume the attack hits. Mez duration is before target-specific mez resistance; rank settings show protection thresholds. Damage over time totals use listed duration, initial delay, tick interval, and per-tick chance.

Effect 1 ยท Negative EnergyStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Negative Energy
Effect
Absolute
Scale
1.96
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Raw effect fields
{
  "Attrib": "kNegative_Energy",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "1.9600",
  "Magnitude": "1.0000",
  "StackType": "kStack"
}
Effect 2 ยท HitPointsStacks per casterPvP or PvE
Resolved effect
โ€” (select an archetype)
Attribute
HitPoints
Effect
Max
Scale
0.196
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
10 sec
Raw effect fields
{
  "Attrib": "kHitPoints",
  "Aspect": "kMax",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1960",
  "Duration": "10.0000",
  "Magnitude": "1.0000",
  "CasterStackType": "kCollective",
  "StackType": "kRefresh",
  "StackKey": "kPermaDamage"
}
Effect 3 ยท FireStacks per casterPvP or PvEStacks with existing effect
Resolved effect
โ€” (select an archetype)
Attribute
Fire
Effect
Absolute
Scale
0.125
Magnitude
1.0000
Table
"Ranged_Damage"
Target
Target
Duration
4.125 sec
Period
1 sec
Delay
0.5 sec
Raw effect fields
{
  "Attrib": "kFire",
  "Aspect": "kAbs",
  "Target": "kTarget",
  "Table": "\"Ranged_Damage\"",
  "Scale": "0.1250",
  "Duration": "4.1250",
  "Magnitude": "1.0000",
  "Delay": "0.5000",
  "Period": "1.0000",
  "StackType": "kStack"
}